Oriens · Champion
Mythic
Lavant Leerstrom
the Crushing Seraph
Resists: holy
Resists: fire
Resists: cold
Resists: lightning
Power129
fallen
Warmaster I
A peerless warrior — devastating, guard-shattering blows.
Lavant Leerstrom
Fell in Tournament 124
See full stats
Traits
▮ now ▢ can grow
HP 437 / 437
Body
might
11
/43
Heroic
size
11
/43
Formidable
vigor
11
/43
Formidable
Edge
speed
7
/40
Capable
finesse
4
/37
Meager
metabolism
8
/42
Capable
Spirit
attunement
10
/43
Formidable
nerve
11
/43
Heroic
wit
9
/42
Formidable
holy resist 70%
fire resist 60%
cold resist 60%
lightning resist 50%
necrotic resist 40%
celestial
elemental
fists
biped
Abilities (8)
- Cleave Warmaster Melee attack A swing that bites through armor. Scales with: Might (11)
- Bolt Mage Ranged attack A cheap, fast ranged spell. Scales with: Attunement (10)
- Ignite Mage Ranged attack Sets the target ablaze with a burn. Scales with: Attunement (10)
- Frost Mage Ranged attack A chilling bolt that slows — nerve save. Scales with: Attunement (10)
- Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (11)
- Overpower Warmaster Melee attack Bull through the foe's guard — a heavy hit that knocks it off balance. Nerve save. Scales with: Might (11)
- Ward Mage Buffs itself Weave a shielding ward — the next gouts of flame wash over you.
- Devastate ★ Warmaster Melee attack fires often An overwhelming, earth-shaking blow — the might-capstone's finisher. Scales with: Might (11)
Unlocked abilities (18)
- Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
- Spell Crit Attunement 7 1 in 4 of your spells crits for 1.8x damage.
- Archmage Attunement 10 Your spells tear through half the enemy's elemental resistance.
- Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
- Recovery Metabolism 4 Burns and other damage-over-time wear off twice as fast on you.
- Adrenaline Metabolism 7 Drop below half HP once and all your cooldowns reset.
- Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
- Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
- Sunder Might 10 Armor barely matters now — you ignore half the enemy's physical resistance.
- Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
- Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
- Indomitable Nerve 10 You auto-pass every save — nothing controls you.
- Reach Size 7 You're big enough to swat flyers out of the air.
- First Strike Speed 4 Your opening attack lands 30% harder.
- Flurry Speed 7 You get an extra strike every few turns.
- Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
- Armored Vigor 7 You take 25% less physical damage.
- Undying Vigor 10 The first blow that would kill you leaves you standing, once per fight.
Details
- Species
- Worldforger
- Class
- Warmaster I
- Level
- L9 · 1976 exp
- Lives
- 0 lives left
- Bloodline
- Jeras Dunhall
- Locale
- Cinderreach city
Record
7 won · 1 lost bracket fights
Merge lineage
Worldforger is an original species — no merge ancestry.