Oriens ยท Champion

Dyrk Armanci
Mythic Dyrk Armanci
the Mighty Saint
Titanic Might Immune: holy Resists: fire Flight
Power131
active Mastermind II A cold tactician โ€” every weakness, exploited.

Dyrk Armanci

Fighting โ€” Tournament 131

See full stats

Traits

โ–ฎ now โ–ข can grow

HP 414 / 414

Body

might 14 /54 Heroic size 7 /50 Capable vigor 10 /53 Formidable

Edge

speed 10 /51 Formidable finesse 9 /51 Formidable metabolism 8 /51 Capable

Spirit

attunement 9 /52 Formidable nerve 10 /52 Formidable wit 12 /54 Heroic
flight: sustained holy resist 80% physical resist 40% fire resist 50% lightning resist 40% celestial humanoid winged biped
Abilities (8)
  • Cut Tactician Melee attack A cheap, quick strike. Scales with: Might (14)
  • Retaliate Mastermind Buffs itself Brace to strike back โ€” melee blows are answered. Scales with: Vigor (10)
  • Throw Rock Ranged attack A hurled stone โ€” weak, but it reaches what a blade can't. Scales with: Might (14)
  • Feint Tactician Buff A false move that drops the foe's guard โ€” its defence opens. Wit vs nerve. Scales with: Wit (12)
  • Taunt Tactician Buff Goad the foe into a reckless swing โ€” its blows go wide. Wit vs nerve. Scales with: Wit (12)
  • Checkmate โ˜… Mastermind Melee attack The winning move โ€” annihilates a foe caught under any condition, driven by your cunning. Scales with: Wit (12)
  • Measured Strike Mastermind Melee attack A patient, opportunistic hit โ€” a little extra whenever the foe is compromised. Scales with: Might (14), Wit (12)
  • Snare Tactician Ranged attack fires often A hidden trap laid before the fight โ€” the foe's first move springs it, biting and slowing. Scales with: Finesse (9)
Unlocked abilities (19)
  • Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
  • Spell Crit Attunement 7 1 in 4 of your spells crits for 1.8x damage.
  • Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
  • Riposte Finesse 7 Parry a blow and you strike back for free.
  • Recovery Metabolism 4 Burns and other damage-over-time wear off twice as fast on you.
  • Adrenaline Metabolism 7 Drop below half HP once and all your cooldowns reset.
  • Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
  • Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
  • Sunder Might 10 Armor barely matters now โ€” you ignore half the enemy's physical resistance.
  • Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
  • Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
  • Indomitable Nerve 10 You auto-pass every save โ€” nothing controls you.
  • Reach Size 7 You're big enough to swat flyers out of the air.
  • First Strike Speed 4 Your opening attack lands 30% harder.
  • Flurry Speed 7 You get an extra strike every few turns.
  • Time Skip Speed 10 You squeeze in a bonus strike almost every turn.
  • Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
  • Armored Vigor 7 You take 25% less physical damage.
  • Undying Vigor 10 The first blow that would kill you leaves you standing, once per fight.
Details
Species
Demi-god
Class
Mastermind II
Level
L10 ยท 6404 exp
Lives
2 lives left
Bloodline
Malfier Pyncion
Locale
The Roost city

Record

18 won ยท 0 lost bracket fights

Merge lineage

Demi-god is an original species โ€” no merge ancestry.