Oriens ยท Champion
Mythic
Dyrk Armanci
the Mighty Saint
Titanic Might
Immune: holy
Resists: fire
Flight
Power131
active
Mastermind II
A cold tactician โ every weakness, exploited.
Dyrk Armanci
Fighting โ Tournament 131
See full stats
Traits
โฎ now โข can grow
HP 414 / 414
Body
might
14
/54
Heroic
size
7
/50
Capable
vigor
10
/53
Formidable
Edge
speed
10
/51
Formidable
finesse
9
/51
Formidable
metabolism
8
/51
Capable
Spirit
attunement
9
/52
Formidable
nerve
10
/52
Formidable
wit
12
/54
Heroic
flight: sustained
holy resist 80%
physical resist 40%
fire resist 50%
lightning resist 40%
celestial
humanoid
winged
biped
Abilities (8)
- Cut Tactician Melee attack A cheap, quick strike. Scales with: Might (14)
- Retaliate Mastermind Buffs itself Brace to strike back โ melee blows are answered. Scales with: Vigor (10)
- Throw Rock Ranged attack A hurled stone โ weak, but it reaches what a blade can't. Scales with: Might (14)
- Feint Tactician Buff A false move that drops the foe's guard โ its defence opens. Wit vs nerve. Scales with: Wit (12)
- Taunt Tactician Buff Goad the foe into a reckless swing โ its blows go wide. Wit vs nerve. Scales with: Wit (12)
- Checkmate โ Mastermind Melee attack The winning move โ annihilates a foe caught under any condition, driven by your cunning. Scales with: Wit (12)
- Measured Strike Mastermind Melee attack A patient, opportunistic hit โ a little extra whenever the foe is compromised. Scales with: Might (14), Wit (12)
- Snare Tactician Ranged attack fires often A hidden trap laid before the fight โ the foe's first move springs it, biting and slowing. Scales with: Finesse (9)
Unlocked abilities (19)
- Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
- Spell Crit Attunement 7 1 in 4 of your spells crits for 1.8x damage.
- Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
- Riposte Finesse 7 Parry a blow and you strike back for free.
- Recovery Metabolism 4 Burns and other damage-over-time wear off twice as fast on you.
- Adrenaline Metabolism 7 Drop below half HP once and all your cooldowns reset.
- Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
- Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
- Sunder Might 10 Armor barely matters now โ you ignore half the enemy's physical resistance.
- Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
- Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
- Indomitable Nerve 10 You auto-pass every save โ nothing controls you.
- Reach Size 7 You're big enough to swat flyers out of the air.
- First Strike Speed 4 Your opening attack lands 30% harder.
- Flurry Speed 7 You get an extra strike every few turns.
- Time Skip Speed 10 You squeeze in a bonus strike almost every turn.
- Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
- Armored Vigor 7 You take 25% less physical damage.
- Undying Vigor 10 The first blow that would kill you leaves you standing, once per fight.
Details
- Species
- Demi-god
- Class
- Mastermind II
- Level
- L10 ยท 6404 exp
- Lives
- 2 lives left
- Bloodline
- Malfier Pyncion
- Locale
- The Roost city
Record
18 won ยท 0 lost bracket fights
Merge lineage
Demi-god is an original species โ no merge ancestry.