Oriens · Champion
Mythic
Tegan Cuttlescar
the Quicksilver Archon
Immune: holy
Resists: fire
Flight
Celestial
Power141
fallen
Mastermind I
A cold tactician — every weakness, exploited.
Tegan Cuttlescar
Fell in Tournament 88
See full stats
Traits
▮ now ▢ can grow
HP 404 / 404
Body
might
9
/44
Formidable
size
9
/42
Formidable
vigor
10
/44
Formidable
Edge
speed
11
/44
Formidable
finesse
8
/44
Capable
metabolism
8
/44
Capable
Spirit
attunement
10
/45
Formidable
nerve
9
/44
Formidable
wit
10
/44
Formidable
flight: sustained
holy resist 80%
physical resist 40%
fire resist 50%
lightning resist 40%
celestial
humanoid
winged
biped
Abilities (8)
- Cut Fighter Melee attack A cheap, quick strike. Scales with: Might (9)
- Heavy Blow Fighter Melee attack A slow, heavy hit — feeds Stagger. Scales with: Might (9)
- Cleave Fighter Melee attack A swing that bites through armor. Scales with: Might (9)
- Retaliate Mastermind Buffs itself Brace to strike back — melee blows are answered. Scales with: Vigor (10)
- Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (9)
- Checkmate ★ Mastermind Melee attack The winning move — annihilates a foe caught under any condition, driven by your cunning. Scales with: Wit (10)
- Measured Strike Mastermind Melee attack A patient, opportunistic hit — a little extra whenever the foe is compromised. Scales with: Might (9), Wit (10)
- Overpower Fighter Melee attack Bull through the foe's guard — a heavy hit that knocks it off balance. Nerve save. Scales with: Might (9)
Unlocked abilities (18)
- Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
- Spell Crit Attunement 7 1 in 4 of your spells crits for 1.8x damage.
- Archmage Attunement 10 Your spells tear through half the enemy's elemental resistance.
- Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
- Riposte Finesse 7 Parry a blow and you strike back for free.
- Recovery Metabolism 4 Burns and other damage-over-time wear off twice as fast on you.
- Adrenaline Metabolism 7 Drop below half HP once and all your cooldowns reset.
- Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
- Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
- Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
- Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
- Reach Size 7 You're big enough to swat flyers out of the air.
- First Strike Speed 4 Your opening attack lands 30% harder.
- Flurry Speed 7 You get an extra strike every few turns.
- Time Skip Speed 10 You squeeze in a bonus strike almost every turn.
- Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
- Armored Vigor 7 You take 25% less physical damage.
- Undying Vigor 10 The first blow that would kill you leaves you standing, once per fight.