Oriens · Champion

Dyrk Danamark
Elite Dyrk Danamark
the Savage Beast
Vulnerable: holy Resists: necrotic Bestial Humanoid
Power68
fallen Archer I A pure marksman — picks targets apart from afar.

Dyrk Danamark

Fell in Tournament 70

See full stats

Traits

▮ now ▢ can grow

HP 361 / 361

Body

might 10 /17 Formidable size 7 /15 Capable vigor 9 /17 Formidable

Edge

speed 5 /13 Meager finesse 8 /14 Capable metabolism 2 /10 Frail

Spirit

attunement 2 /11 Frail nerve 7 /14 Capable wit 4 /13 Meager
holy vulnerable 50% necrotic resist 50% physical resist 40% bestial biped fangs fists humanoid undead kin

🜂 a dormant trait stirs in its blood

Abilities (8)
  • Cut Fighter Melee attack A cheap, quick strike. Scales with: Might (10)
  • Heavy Blow Fighter Melee attack A slow, heavy hit — feeds Stagger. Scales with: Might (10)
  • Cleave Fighter Melee attack A swing that bites through armor. Scales with: Might (10)
  • Precise Strike ★ Archer Melee attack A precise blow that often crits. Scales with: Finesse (8)
  • Execute Archer Melee attack fires often A finisher — slays low-HP foes, otherwise a clean cut. Scales with: Finesse (8)
  • Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (10)
  • Volley Archer Ranged attack A hail of thrown blades — more find their mark the finer your aim. Scales with: Finesse (8)
  • Overpower Fighter Melee attack Bull through the foe's guard — a heavy hit that knocks it off balance. Nerve save. Scales with: Might (10)
Unlocked abilities (11)
  • Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
  • Riposte Finesse 7 Parry a blow and you strike back for free.
  • Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
  • Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
  • Sunder Might 10 Armor barely matters now — you ignore half the enemy's physical resistance.
  • Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
  • Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
  • Reach Size 7 You're big enough to swat flyers out of the air.
  • First Strike Speed 4 Your opening attack lands 30% harder.
  • Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
  • Armored Vigor 7 You take 25% less physical damage.
Details
Species
Grave Ogre
Class
Archer I
Level
L9 · 5315 exp
Lives
0 lives left
Bloodline
Cale Seratolva
Locale
Mirefen city

Record

15 won · 1 lost bracket fights

Merge lineage

  • Grave Ogre undead bred by House Jango
    • Vampire Lord undead
    • Ogre beast