Oriens · Champion
Elite
Dyrk Danamark
the Savage Beast
Vulnerable: holy
Resists: necrotic
Bestial
Humanoid
Power68
fallen
Archer I
A pure marksman — picks targets apart from afar.
Dyrk Danamark
Fell in Tournament 70
See full stats
Traits
▮ now ▢ can grow
HP 361 / 361
Body
might
10
/17
Formidable
size
7
/15
Capable
vigor
9
/17
Formidable
Edge
speed
5
/13
Meager
finesse
8
/14
Capable
metabolism
2
/10
Frail
Spirit
attunement
2
/11
Frail
nerve
7
/14
Capable
wit
4
/13
Meager
holy vulnerable 50%
necrotic resist 50%
physical resist 40%
bestial
biped
fangs
fists
humanoid
undead kin
🜂 a dormant trait stirs in its blood
Abilities (8)
- Cut Fighter Melee attack A cheap, quick strike. Scales with: Might (10)
- Heavy Blow Fighter Melee attack A slow, heavy hit — feeds Stagger. Scales with: Might (10)
- Cleave Fighter Melee attack A swing that bites through armor. Scales with: Might (10)
- Precise Strike ★ Archer Melee attack A precise blow that often crits. Scales with: Finesse (8)
- Execute Archer Melee attack fires often A finisher — slays low-HP foes, otherwise a clean cut. Scales with: Finesse (8)
- Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (10)
- Volley Archer Ranged attack A hail of thrown blades — more find their mark the finer your aim. Scales with: Finesse (8)
- Overpower Fighter Melee attack Bull through the foe's guard — a heavy hit that knocks it off balance. Nerve save. Scales with: Might (10)
Unlocked abilities (11)
- Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
- Riposte Finesse 7 Parry a blow and you strike back for free.
- Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
- Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
- Sunder Might 10 Armor barely matters now — you ignore half the enemy's physical resistance.
- Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
- Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
- Reach Size 7 You're big enough to swat flyers out of the air.
- First Strike Speed 4 Your opening attack lands 30% harder.
- Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
- Armored Vigor 7 You take 25% less physical damage.
Details
- Species
- Grave Ogre
- Class
- Archer I
- Level
- L9 · 5315 exp
- Lives
- 0 lives left
- Bloodline
- Cale Seratolva
- Locale
- Mirefen city
Record
15 won · 1 lost bracket fights
Merge lineage
-
Grave Ogre undead bred by House Jango
-
Vampire Lord undead
-
Ogre beast
-