Oriens · Champion
Mythic
Krynt Zethergyll
the Devout Seraph
Immune: holy
Resists: fire
Flight
Celestial
Power123
fallen
Mastermind I
A cold tactician — every weakness, exploited.
Krynt Zethergyll
Fell in Tournament 36
See full stats
Traits
▮ now ▢ can grow
HP 376 / 376
Body
might
8
/52
Capable
size
9
/50
Formidable
vigor
9
/52
Formidable
Edge
speed
9
/51
Formidable
finesse
10
/51
Formidable
metabolism
9
/51
Formidable
Spirit
attunement
11
/52
Heroic
nerve
8
/51
Capable
wit
9
/51
Formidable
flight: sustained
holy resist 80%
physical resist 40%
fire resist 50%
lightning resist 40%
celestial
humanoid
winged
biped
Abilities (8)
- Cut Tactician Melee attack A cheap, quick strike. Scales with: Might (8)
- Retaliate Mastermind Buffs itself Brace to strike back — melee blows are answered. Scales with: Vigor (9)
- Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (8)
- Feint Tactician Buff A false move that drops the foe's guard — its defence opens. Wit vs nerve. Scales with: Wit (9)
- Taunt Tactician Buff Goad the foe into a reckless swing — its blows go wide. Wit vs nerve. Scales with: Wit (9)
- Checkmate ★ Mastermind Melee attack The winning move — annihilates a foe caught under any condition, driven by your cunning. Scales with: Wit (9)
- Measured Strike Mastermind Melee attack A patient, opportunistic hit — a little extra whenever the foe is compromised. Scales with: Might (8), Wit (9)
- Snare Tactician Ranged attack fires often A hidden trap laid before the fight — the foe's first move springs it, biting and slowing. Scales with: Finesse (10)
Unlocked abilities (17)
- Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
- Spell Crit Attunement 7 1 in 4 of your spells crits for 1.8x damage.
- Archmage Attunement 10 Your spells tear through half the enemy's elemental resistance.
- Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
- Riposte Finesse 7 Parry a blow and you strike back for free.
- Perfect Defense Finesse 10 Parry rate jumps to 30%, and each parry hits back with a riposte.
- Recovery Metabolism 4 Burns and other damage-over-time wear off twice as fast on you.
- Adrenaline Metabolism 7 Drop below half HP once and all your cooldowns reset.
- Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
- Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
- Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
- Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
- Reach Size 7 You're big enough to swat flyers out of the air.
- First Strike Speed 4 Your opening attack lands 30% harder.
- Flurry Speed 7 You get an extra strike every few turns.
- Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
- Armored Vigor 7 You take 25% less physical damage.
Details
- Species
- Demi-god
- Class
- Mastermind I
- Level
- L9 · 0 exp
- Lives
- 0 lives left
- Bloodline
- Meklan Lamoth
- Locale
- The Roost city
Record
0 won · 1 lost bracket fights
Merge lineage
Demi-god is an original species — no merge ancestry.