Oriens · Champion

Krynt Zethergyll
Mythic Krynt Zethergyll
the Devout Seraph
Immune: holy Resists: fire Flight Celestial
Power123
fallen Mastermind I A cold tactician — every weakness, exploited.

Krynt Zethergyll

Fell in Tournament 36

See full stats

Traits

▮ now ▢ can grow

HP 376 / 376

Body

might 8 /52 Capable size 9 /50 Formidable vigor 9 /52 Formidable

Edge

speed 9 /51 Formidable finesse 10 /51 Formidable metabolism 9 /51 Formidable

Spirit

attunement 11 /52 Heroic nerve 8 /51 Capable wit 9 /51 Formidable
flight: sustained holy resist 80% physical resist 40% fire resist 50% lightning resist 40% celestial humanoid winged biped
Abilities (8)
  • Cut Tactician Melee attack A cheap, quick strike. Scales with: Might (8)
  • Retaliate Mastermind Buffs itself Brace to strike back — melee blows are answered. Scales with: Vigor (9)
  • Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (8)
  • Feint Tactician Buff A false move that drops the foe's guard — its defence opens. Wit vs nerve. Scales with: Wit (9)
  • Taunt Tactician Buff Goad the foe into a reckless swing — its blows go wide. Wit vs nerve. Scales with: Wit (9)
  • Checkmate ★ Mastermind Melee attack The winning move — annihilates a foe caught under any condition, driven by your cunning. Scales with: Wit (9)
  • Measured Strike Mastermind Melee attack A patient, opportunistic hit — a little extra whenever the foe is compromised. Scales with: Might (8), Wit (9)
  • Snare Tactician Ranged attack fires often A hidden trap laid before the fight — the foe's first move springs it, biting and slowing. Scales with: Finesse (10)
Unlocked abilities (17)
  • Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
  • Spell Crit Attunement 7 1 in 4 of your spells crits for 1.8x damage.
  • Archmage Attunement 10 Your spells tear through half the enemy's elemental resistance.
  • Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
  • Riposte Finesse 7 Parry a blow and you strike back for free.
  • Perfect Defense Finesse 10 Parry rate jumps to 30%, and each parry hits back with a riposte.
  • Recovery Metabolism 4 Burns and other damage-over-time wear off twice as fast on you.
  • Adrenaline Metabolism 7 Drop below half HP once and all your cooldowns reset.
  • Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
  • Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
  • Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
  • Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
  • Reach Size 7 You're big enough to swat flyers out of the air.
  • First Strike Speed 4 Your opening attack lands 30% harder.
  • Flurry Speed 7 You get an extra strike every few turns.
  • Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
  • Armored Vigor 7 You take 25% less physical damage.
Details
Species
Demi-god
Class
Mastermind I
Level
L9 · 0 exp
Lives
0 lives left
Bloodline
Meklan Lamoth
Locale
The Roost city

Record

0 won · 1 lost bracket fights

Merge lineage

Demi-god is an original species — no merge ancestry.