Oriens · Champion
Elite
Feck Shattermast
the Dauntless Luminary
Resists: holy
Flight
Celestial
Humanoid
Power81
fallen
Sentinel I
An immovable bulwark — raises the great shield and answers every blow.
Feck Shattermast
Fell in Tournament 35
See full stats
Traits
▮ now ▢ can grow
HP 316 / 316
Body
might
8
/10
Capable
size
4
/9
Meager
vigor
7
/10
Capable
Edge
speed
8
/10
Capable
finesse
5
/9
Meager
metabolism
4
/8
Meager
Spirit
attunement
5
/9
Meager
nerve
8
/12
Capable
wit
4
/9
Meager
flight: sustained
holy resist 50%
celestial
humanoid
biped
winged
fists
Abilities (7)
- Cut Sentinel Melee attack A cheap, quick strike. Scales with: Might (8)
- Lunge Skirmisher Melee attack A fast opener — hits harder when you act first. Scales with: Speed (8)
- Flurry Skirmisher Melee attack A flurry of strikes — more hits the faster you are. Scales with: Speed (8)
- Retaliate Sentinel Buffs itself Brace to strike back — melee blows are answered. Scales with: Vigor (7)
- Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (8)
- Bulwark ★ Sentinel Buffs itself fires often Set behind the great shield — physical blows are turned aside for a good while.
- Flourish Skirmisher Buffs itself A dazzling flourish — your finesse spikes and blows slide off you. Scales with: Finesse (5)
Unlocked abilities (11)
- Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
- Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
- Recovery Metabolism 4 Burns and other damage-over-time wear off twice as fast on you.
- Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
- Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
- Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
- Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
- First Strike Speed 4 Your opening attack lands 30% harder.
- Flurry Speed 7 You get an extra strike every few turns.
- Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
- Armored Vigor 7 You take 25% less physical damage.
Details
- Species
- Valkyrie
- Class
- Sentinel I
- Level
- L7 · 250 exp
- Lives
- 0 lives left
- Bloodline
- Sevenson Shaulfer
- Locale
- The Roost city
Record
1 won · 1 lost bracket fights
Merge lineage
Valkyrie is an original species — no merge ancestry.