Oriens · Champion
Mythic
Bram Van
the Witching Archon
Immune: holy
Resists: fire
Flight
Celestial
Power126
fallen
Quicksilver I
Faster than sight — extra steps, and always first.
Bram Van
Fell in Tournament 26
See full stats
Traits
▮ now ▢ can grow
HP 338 / 338
Body
might
8
/49
Capable
size
6
/47
Capable
vigor
10
/50
Formidable
Edge
speed
9
/48
Formidable
finesse
8
/48
Capable
metabolism
7
/48
Capable
Spirit
attunement
11
/50
Heroic
nerve
9
/49
Formidable
wit
10
/49
Formidable
flight: sustained
holy resist 80%
physical resist 40%
fire resist 50%
lightning resist 40%
celestial
humanoid
winged
biped
Abilities (8)
- Cut Stoic Melee attack A cheap, quick strike. Scales with: Might (8)
- Lunge Quicksilver Melee attack A fast opener — hits harder when you act first. Scales with: Speed (9)
- Flurry ★ Quicksilver Melee attack A flurry of strikes — more hits the faster you are. Scales with: Speed (9)
- Brace Stoic Buffs itself Set your guard — physical blows bite less.
- Rally Stoic Heals itself fires often Dig in — heal and shrug off the worst while wounded. Scales with: Nerve (9)
- Intimidate Stoic Buff fires often Cow the foe — its blows land softer. Nerve save. Scales with: Nerve (9)
- Adrenaline Quicksilver Buffs itself fires often A surge of adrenaline — reset your own cooldowns. Scales with: Metabolism (7)
- Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (8)
Unlocked abilities (16)
- Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
- Spell Crit Attunement 7 1 in 4 of your spells crits for 1.8x damage.
- Archmage Attunement 10 Your spells tear through half the enemy's elemental resistance.
- Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
- Riposte Finesse 7 Parry a blow and you strike back for free.
- Recovery Metabolism 4 Burns and other damage-over-time wear off twice as fast on you.
- Adrenaline Metabolism 7 Drop below half HP once and all your cooldowns reset.
- Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
- Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
- Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
- Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
- First Strike Speed 4 Your opening attack lands 30% harder.
- Flurry Speed 7 You get an extra strike every few turns.
- Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
- Armored Vigor 7 You take 25% less physical damage.
- Undying Vigor 10 The first blow that would kill you leaves you standing, once per fight.
Details
- Species
- Demi-god
- Class
- Quicksilver I
- Level
- L5 · 376 exp
- Lives
- 0 lives left
- Bloodline
- Nerle Danamark
- Locale
- Vaelspire city
Record
5 won · 1 lost bracket fights
Merge lineage
Demi-god is an original species — no merge ancestry.