Oriens · Champion

Bram Van
Mythic Bram Van
the Witching Archon
Immune: holy Resists: fire Flight Celestial
Power126
fallen Quicksilver I Faster than sight — extra steps, and always first.

Bram Van

Fell in Tournament 26

See full stats

Traits

▮ now ▢ can grow

HP 338 / 338

Body

might 8 /49 Capable size 6 /47 Capable vigor 10 /50 Formidable

Edge

speed 9 /48 Formidable finesse 8 /48 Capable metabolism 7 /48 Capable

Spirit

attunement 11 /50 Heroic nerve 9 /49 Formidable wit 10 /49 Formidable
flight: sustained holy resist 80% physical resist 40% fire resist 50% lightning resist 40% celestial humanoid winged biped
Abilities (8)
  • Cut Stoic Melee attack A cheap, quick strike. Scales with: Might (8)
  • Lunge Quicksilver Melee attack A fast opener — hits harder when you act first. Scales with: Speed (9)
  • Flurry ★ Quicksilver Melee attack A flurry of strikes — more hits the faster you are. Scales with: Speed (9)
  • Brace Stoic Buffs itself Set your guard — physical blows bite less.
  • Rally Stoic Heals itself fires often Dig in — heal and shrug off the worst while wounded. Scales with: Nerve (9)
  • Intimidate Stoic Buff fires often Cow the foe — its blows land softer. Nerve save. Scales with: Nerve (9)
  • Adrenaline Quicksilver Buffs itself fires often A surge of adrenaline — reset your own cooldowns. Scales with: Metabolism (7)
  • Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (8)
Unlocked abilities (16)
  • Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
  • Spell Crit Attunement 7 1 in 4 of your spells crits for 1.8x damage.
  • Archmage Attunement 10 Your spells tear through half the enemy's elemental resistance.
  • Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
  • Riposte Finesse 7 Parry a blow and you strike back for free.
  • Recovery Metabolism 4 Burns and other damage-over-time wear off twice as fast on you.
  • Adrenaline Metabolism 7 Drop below half HP once and all your cooldowns reset.
  • Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
  • Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
  • Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
  • Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
  • First Strike Speed 4 Your opening attack lands 30% harder.
  • Flurry Speed 7 You get an extra strike every few turns.
  • Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
  • Armored Vigor 7 You take 25% less physical damage.
  • Undying Vigor 10 The first blow that would kill you leaves you standing, once per fight.
Details
Species
Demi-god
Class
Quicksilver I
Level
L5 · 376 exp
Lives
0 lives left
Bloodline
Nerle Danamark
Locale
Vaelspire city

Record

5 won · 1 lost bracket fights

Merge lineage

Demi-god is an original species — no merge ancestry.