Oriens · Champion
Mythic
Daylen Moonridge
the Unflinching Archon
Immune: holy
Resists: fire
Flight
Celestial
Power138
fallen
Archmage II
A sovereign of magic — torrents of power, wards stripped away.
Daylen Moonridge
Fell in Tournament 39
See full stats
Traits
▮ now ▢ can grow
HP 433 / 433
Body
might
10
/48
Formidable
size
9
/46
Formidable
vigor
10
/48
Formidable
Edge
speed
9
/48
Formidable
finesse
10
/47
Formidable
metabolism
8
/46
Capable
Spirit
attunement
11
/50
Heroic
nerve
13
/50
Heroic
wit
9
/48
Formidable
flight: sustained
holy resist 80%
physical resist 40%
fire resist 50%
lightning resist 40%
celestial
humanoid
winged
biped
Abilities (8)
- Precise Strike Duelist Melee attack A precise blow that often crits. Scales with: Finesse (10)
- Execute Duelist Melee attack fires often A finisher — slays low-HP foes, otherwise a clean cut. Scales with: Finesse (10)
- Combust Archmage Ranged attack Detonates a target's burn for a fire burst. Scales with: Attunement (11)
- Smite Archmage Ranged attack A holy strike — scourges the unholy. Scales with: Attunement (11)
- Retaliate Duelist Buffs itself Brace to strike back — melee blows are answered. Scales with: Vigor (10)
- Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (10)
- Flourish Duelist Buffs itself A dazzling flourish — your finesse spikes and blows slide off you. Scales with: Finesse (10)
- Arcane Torrent ★ Archmage Ranged attack fires often A cascade of raw magic — more forks the deeper your attunement. Scales with: Attunement (11)
Unlocked abilities (20)
- Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
- Spell Crit Attunement 7 1 in 4 of your spells crits for 1.8x damage.
- Archmage Attunement 10 Your spells tear through half the enemy's elemental resistance.
- Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
- Riposte Finesse 7 Parry a blow and you strike back for free.
- Perfect Defense Finesse 10 Parry rate jumps to 30%, and each parry hits back with a riposte.
- Recovery Metabolism 4 Burns and other damage-over-time wear off twice as fast on you.
- Adrenaline Metabolism 7 Drop below half HP once and all your cooldowns reset.
- Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
- Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
- Sunder Might 10 Armor barely matters now — you ignore half the enemy's physical resistance.
- Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
- Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
- Indomitable Nerve 10 You auto-pass every save — nothing controls you.
- Reach Size 7 You're big enough to swat flyers out of the air.
- First Strike Speed 4 Your opening attack lands 30% harder.
- Flurry Speed 7 You get an extra strike every few turns.
- Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
- Armored Vigor 7 You take 25% less physical damage.
- Undying Vigor 10 The first blow that would kill you leaves you standing, once per fight.