Oriens · Champion

Dodd Van
Standard Dodd Van
the Unbreaking Wight
Immune: poison Resists: necrotic Undead kin Fists
Power66
active Stoic I An unshakable will — outlasts fear and grinds the foe down.

Dodd Van

Fighting — Tournament 78

See full stats

Traits

▮ now ▢ can grow

HP 366 / 366

Body

might 7 /9 Capable size 7 /10 Capable vigor 11 /12 Formidable

Edge

speed 2 /5 Frail finesse 1 /5 Frail metabolism 2 /4 Frail

Spirit

attunement 1 /4 Frail nerve 6 /10 Capable wit 1 /4 Frail
poison resist 80% necrotic resist 60% physical resist 20% holy vulnerable 40% undead kin amorphous fists
Abilities (4)
  • Cut Stoic Melee attack A cheap, quick strike. Scales with: Might (7)
  • Brace Stoic Buffs itself Set your guard — physical blows bite less.
  • Rally ★ Stoic Heals itself fires often Dig in — heal and shrug off the worst while wounded. Scales with: Nerve (6)
  • Intimidate Stoic Buff fires often Cow the foe — its blows land softer. Nerve save. Scales with: Nerve (6)
Unlocked abilities (7)
  • Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
  • Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
  • Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
  • Reach Size 7 You're big enough to swat flyers out of the air.
  • Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
  • Armored Vigor 7 You take 25% less physical damage.
  • Undying Vigor 10 The first blow that would kill you leaves you standing, once per fight.
Details
Species
Marshhusk
Class
Stoic I
Level
L5 · 1447 exp
Lives
2 lives left
Locale
Hollowtide town

Record

46 won · 31 lost bracket fights

Merge lineage

Marshhusk is an original species — no merge ancestry.