Oriens · Champion
Mythic
Jeras Brightwater
the Crushing Herald
Immune: holy
Resists: fire
Flight
Celestial
Power123
active
Archmage I
A sovereign of magic — torrents of power, wards stripped away.
Jeras Brightwater
Fighting — Tournament 237
See full stats
Traits
▮ now ▢ can grow
HP 346 / 346
Body
might
10
/51
Formidable
size
7
/50
Capable
vigor
9
/52
Formidable
Edge
speed
10
/51
Formidable
finesse
7
/50
Capable
metabolism
10
/51
Formidable
Spirit
attunement
9
/52
Formidable
nerve
10
/51
Formidable
wit
10
/52
Formidable
flight: sustained
holy resist 80%
physical resist 40%
fire resist 50%
lightning resist 40%
celestial
humanoid
winged
biped
Abilities (8)
- Precise Strike Duelist Melee attack A precise blow that often crits. Scales with: Finesse (7)
- Execute Duelist Melee attack fires often A finisher — slays low-HP foes, otherwise a clean cut. Scales with: Finesse (7)
- Combust Archmage Ranged attack Detonates a target's burn for a fire burst. Scales with: Attunement (9)
- Smite Archmage Ranged attack A holy strike — scourges the unholy. Scales with: Attunement (9)
- Retaliate Duelist Buffs itself Brace to strike back — melee blows are answered. Scales with: Vigor (9)
- Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (10)
- Flourish Duelist Buffs itself A dazzling flourish — your finesse spikes and blows slide off you. Scales with: Finesse (7)
- Arcane Torrent ★ Archmage Ranged attack fires often A cascade of raw magic — more forks the deeper your attunement. Scales with: Attunement (9)
Unlocked abilities (19)
- Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
- Spell Crit Attunement 7 1 in 4 of your spells crits for 1.8x damage.
- Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
- Riposte Finesse 7 Parry a blow and you strike back for free.
- Recovery Metabolism 4 Burns and other damage-over-time wear off twice as fast on you.
- Adrenaline Metabolism 7 Drop below half HP once and all your cooldowns reset.
- Tireless Metabolism 10 You regenerate 4 HP every turn.
- Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
- Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
- Sunder Might 10 Armor barely matters now — you ignore half the enemy's physical resistance.
- Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
- Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
- Indomitable Nerve 10 You auto-pass every save — nothing controls you.
- Reach Size 7 You're big enough to swat flyers out of the air.
- First Strike Speed 4 Your opening attack lands 30% harder.
- Flurry Speed 7 You get an extra strike every few turns.
- Time Skip Speed 10 You squeeze in a bonus strike almost every turn.
- Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
- Armored Vigor 7 You take 25% less physical damage.
Details
- Species
- Demi-god
- Class
- Archmage I
- Level
- L7 · 2226 exp
- Lives
- 2 lives left
- Bloodline
- Fenton Coldshore
- Locale
- The Roost city
Record
6 won · 0 lost bracket fights
Merge lineage
Demi-god is an original species — no merge ancestry.