Oriens · Champion

Sevenson Caskajaro
Mythic Sevenson Caskajaro
the Devout Luminary
Immune: holy Resists: fire Flight Celestial
Power124
fallen Ironheart I An unbreakable fortress — endures what would fell any other.

Sevenson Caskajaro

Fell in Tournament 220

See full stats

Traits

now can grow

HP 513 / 513

Body

might 12 /52 Heroic size 7 /50 Capable vigor 9 /52 Formidable

Edge

speed 8 /51 Capable finesse 9 /51 Formidable metabolism 7 /50 Capable

Spirit

attunement 13 /52 Heroic nerve 8 /51 Capable wit 8 /51 Capable
flight: sustained holy resist 80% physical resist 40% fire resist 50% lightning resist 40% celestial humanoid winged biped
Abilities (8)
  • Cut Fighter Melee attack A cheap, quick strike. Scales with: Might (12)
  • Heavy Blow Fighter Melee attack A slow, heavy hit — feeds Stagger. Scales with: Might (12)
  • Cleave Fighter Melee attack A swing that bites through armor. Scales with: Might (12)
  • Rally Ironheart Heals itself fires often Dig in — heal and shrug off the worst while wounded. Scales with: Nerve (8)
  • Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (12)
  • Fortress Stance ★ Ironheart Buffs itself fires often Set an unyielding guard — blows barely land, scaling with your vigor. Scales with: Vigor (9)
  • Endure Ironheart Buffs itself fires often Refuse to fall — the next mortal blow leaves you at the edge of death, not past it.
  • Overpower Fighter Melee attack Bull through the foe's guard — a heavy hit that knocks it off balance. Nerve save. Scales with: Might (12)
Unlocked abilities (17)
  • Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
  • Spell Crit Attunement 7 1 in 4 of your spells crits for 1.8x damage.
  • Archmage Attunement 10 Your spells tear through half the enemy's elemental resistance.
  • Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
  • Riposte Finesse 7 Parry a blow and you strike back for free.
  • Recovery Metabolism 4 Burns and other damage-over-time wear off twice as fast on you.
  • Adrenaline Metabolism 7 Drop below half HP once and all your cooldowns reset.
  • Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
  • Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
  • Sunder Might 10 Armor barely matters now — you ignore half the enemy's physical resistance.
  • Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
  • Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
  • Reach Size 7 You're big enough to swat flyers out of the air.
  • First Strike Speed 4 Your opening attack lands 30% harder.
  • Flurry Speed 7 You get an extra strike every few turns.
  • Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
  • Armored Vigor 7 You take 25% less physical damage.
Details
Species
Demi-god
Class
Ironheart I
Level
L7 · 0 exp
Lives
0 lives left
Bloodline
Fenton Gullscream
Locale
The Roost city

Record

0 won · 1 lost bracket fights

Merge lineage

Demi-god is an original species — no merge ancestry.