Oriens · Champion

Hagar Zethergyll
Elite Hagar Zethergyll
the Crushing Hunter
Vulnerable: holy Resists: necrotic Bestial Humanoid
Power69
fallen Skirmisher I A hit-and-run specialist — strikes and slips before the reply.

Hagar Zethergyll

Fell in Tournament 221

See full stats

Traits

now can grow

HP 373 / 373

Body

might 10 /17 Formidable size 7 /16 Capable vigor 9 /17 Formidable

Edge

speed 7 /14 Capable finesse 7 /14 Capable metabolism 2 /10 Frail

Spirit

attunement 2 /11 Frail nerve 6 /14 Meager wit 4 /13 Meager
holy vulnerable 50% necrotic resist 50% physical resist 40% bestial biped fangs fists humanoid undead kin

🜂 a dormant trait stirs in its blood

Abilities (7)
  • Cut Skirmisher Melee attack A cheap, quick strike. Scales with: Might (10)
  • Lunge ★ Skirmisher Melee attack A fast opener — hits harder when you act first. Scales with: Speed (7)
  • Flurry Skirmisher Melee attack A flurry of strikes — more hits the faster you are. Scales with: Speed (7)
  • Intimidate Beast Buff fires often Cow the foe — its blows land softer. Nerve save. Scales with: Nerve (6)
  • Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (10)
  • Flourish Skirmisher Buffs itself A dazzling flourish — your finesse spikes and blows slide off you. Scales with: Finesse (7)
  • Savage Beast Melee attack Claw and fang tear into the foe — a vicious rending strike that often bites deep. Scales with: Might (10)
Unlocked abilities (11)
  • Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
  • Riposte Finesse 7 Parry a blow and you strike back for free.
  • Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
  • Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
  • Sunder Might 10 Armor barely matters now — you ignore half the enemy's physical resistance.
  • Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
  • Reach Size 7 You're big enough to swat flyers out of the air.
  • First Strike Speed 4 Your opening attack lands 30% harder.
  • Flurry Speed 7 You get an extra strike every few turns.
  • Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
  • Armored Vigor 7 You take 25% less physical damage.
Details
Species
Grave Ogre
Class
Skirmisher I
Level
L9 · 3226 exp
Lives
0 lives left
Bloodline
Tamond Seratolva
Locale
Mirefen city

Record

9 won · 1 lost bracket fights

Merge lineage

  • Grave Ogre undead bred by House Jango
    • Vampire Lord undead
    • Ogre beast