Oriens · Champion

Dyrk Fletcher
Mythic Dyrk Fletcher
the Brutal Seraph
Immune: holy Resists: fire Flight Celestial
Power144
fallen Skirmisher I A hit-and-run specialist — strikes and slips before the reply.

Dyrk Fletcher

Fell in Tournament 213

See full stats

Traits

now can grow

HP 428 / 428

Body

might 12 /45 Heroic size 7 /43 Capable vigor 11 /45 Heroic

Edge

speed 9 /45 Formidable finesse 9 /43 Formidable metabolism 7 /43 Capable

Spirit

attunement 12 /45 Heroic nerve 10 /44 Formidable wit 9 /44 Formidable
flight: sustained holy resist 80% physical resist 40% fire resist 50% lightning resist 40% celestial humanoid winged biped
Abilities (5)
  • Cut Skirmisher Melee attack A cheap, quick strike. Scales with: Might (12)
  • Lunge ★ Skirmisher Melee attack A fast opener — hits harder when you act first. Scales with: Speed (9)
  • Flurry Skirmisher Melee attack A flurry of strikes — more hits the faster you are. Scales with: Speed (9)
  • Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (12)
  • Flourish Skirmisher Buffs itself A dazzling flourish — your finesse spikes and blows slide off you. Scales with: Finesse (9)
Unlocked abilities (19)
  • Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
  • Spell Crit Attunement 7 1 in 4 of your spells crits for 1.8x damage.
  • Archmage Attunement 10 Your spells tear through half the enemy's elemental resistance.
  • Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
  • Riposte Finesse 7 Parry a blow and you strike back for free.
  • Recovery Metabolism 4 Burns and other damage-over-time wear off twice as fast on you.
  • Adrenaline Metabolism 7 Drop below half HP once and all your cooldowns reset.
  • Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
  • Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
  • Sunder Might 10 Armor barely matters now — you ignore half the enemy's physical resistance.
  • Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
  • Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
  • Indomitable Nerve 10 You auto-pass every save — nothing controls you.
  • Reach Size 7 You're big enough to swat flyers out of the air.
  • First Strike Speed 4 Your opening attack lands 30% harder.
  • Flurry Speed 7 You get an extra strike every few turns.
  • Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
  • Armored Vigor 7 You take 25% less physical damage.
  • Undying Vigor 10 The first blow that would kill you leaves you standing, once per fight.
Details
Species
Demi-god
Class
Skirmisher I
Level
L9 · 1476 exp
Lives
0 lives left
Bloodline
Fenton Coldshore
Locale
The Roost city

Record

4 won · 1 lost bracket fights

Merge lineage

Demi-god is an original species — no merge ancestry.