Oriens · Champion

Krynt Armanci
Elite Krynt Armanci
the Towering Tyrant
Resists: cold Draconic Breath
Power70
fallen Ironheart I An unbreakable fortress — endures what would fell any other.

Krynt Armanci

Fell in Tournament 208

See full stats

Traits

now can grow

HP 543 / 543

Body

might 7 /12 Capable size 9 /13 Formidable vigor 9 /13 Formidable

Edge

speed 5 /9 Meager finesse 4 /8 Meager metabolism 5 /9 Meager

Spirit

attunement 4 /9 Meager nerve 8 /11 Capable wit 3 /8 Frail
cold resist 70% fire vulnerable 40% draconic serpentine cold breath
Abilities (8)
  • Bolt Mage Ranged attack A cheap, fast ranged spell. Scales with: Attunement (4)
  • Ignite Mage Ranged attack Sets the target ablaze with a burn. Scales with: Attunement (4)
  • Frost Mage Ranged attack A chilling bolt that slows — nerve save. Scales with: Attunement (4)
  • Rally Ironheart Heals itself fires often Dig in — heal and shrug off the worst while wounded. Scales with: Nerve (8)
  • Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (7)
  • Fortress Stance ★ Ironheart Buffs itself fires often Set an unyielding guard — blows barely land, scaling with your vigor. Scales with: Vigor (9)
  • Endure Ironheart Buffs itself fires often Refuse to fall — the next mortal blow leaves you at the edge of death, not past it.
  • Ward Mage Buffs itself Weave a shielding ward — the next gouts of flame wash over you.
Unlocked abilities (11)
  • Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
  • Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
  • Recovery Metabolism 4 Burns and other damage-over-time wear off twice as fast on you.
  • Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
  • Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
  • Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
  • Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
  • Reach Size 7 You're big enough to swat flyers out of the air.
  • First Strike Speed 4 Your opening attack lands 30% harder.
  • Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
  • Armored Vigor 7 You take 25% less physical damage.
Details
Species
Frost Wyrm
Class
Ironheart I
Level
L9 · 0 exp
Lives
0 lives left
Bloodline
Jeras Zethergyll
Locale
Cinderreach city

Record

0 won · 1 lost bracket fights

Merge lineage

Frost Wyrm is an original species — no merge ancestry.