Oriens · Champion
Elite
Krynt Armanci
the Towering Tyrant
Resists: cold
Draconic
Breath
Power70
fallen
Ironheart I
An unbreakable fortress — endures what would fell any other.
Krynt Armanci
Fell in Tournament 208
See full stats
Traits
▮ now ▢ can grow
HP 543 / 543
Body
might
7
/12
Capable
size
9
/13
Formidable
vigor
9
/13
Formidable
Edge
speed
5
/9
Meager
finesse
4
/8
Meager
metabolism
5
/9
Meager
Spirit
attunement
4
/9
Meager
nerve
8
/11
Capable
wit
3
/8
Frail
cold resist 70%
fire vulnerable 40%
draconic
serpentine
cold
breath
Abilities (8)
- Bolt Mage Ranged attack A cheap, fast ranged spell. Scales with: Attunement (4)
- Ignite Mage Ranged attack Sets the target ablaze with a burn. Scales with: Attunement (4)
- Frost Mage Ranged attack A chilling bolt that slows — nerve save. Scales with: Attunement (4)
- Rally Ironheart Heals itself fires often Dig in — heal and shrug off the worst while wounded. Scales with: Nerve (8)
- Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (7)
- Fortress Stance ★ Ironheart Buffs itself fires often Set an unyielding guard — blows barely land, scaling with your vigor. Scales with: Vigor (9)
- Endure Ironheart Buffs itself fires often Refuse to fall — the next mortal blow leaves you at the edge of death, not past it.
- Ward Mage Buffs itself Weave a shielding ward — the next gouts of flame wash over you.
Unlocked abilities (11)
- Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
- Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
- Recovery Metabolism 4 Burns and other damage-over-time wear off twice as fast on you.
- Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
- Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
- Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
- Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
- Reach Size 7 You're big enough to swat flyers out of the air.
- First Strike Speed 4 Your opening attack lands 30% harder.
- Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
- Armored Vigor 7 You take 25% less physical damage.
Details
- Species
- Frost Wyrm
- Class
- Ironheart I
- Level
- L9 · 0 exp
- Lives
- 0 lives left
- Bloodline
- Jeras Zethergyll
- Locale
- Cinderreach city
Record
0 won · 1 lost bracket fights
Merge lineage
Frost Wyrm is an original species — no merge ancestry.