Oriens · Champion
Elite
Dungarth Iscalon
the Crushing Predator
Vulnerable: holy
Resists: necrotic
Bestial
Humanoid
Power68
fallen
Leviathan I
A colossal reach — strikes from beyond the reply.
Dungarth Iscalon
Fell in Tournament 211
See full stats
Traits
▮ now ▢ can grow
HP 392 / 392
Body
might
12
/16
Heroic
size
8
/16
Capable
vigor
9
/17
Formidable
Edge
speed
5
/14
Meager
finesse
4
/13
Meager
metabolism
1
/10
Frail
Spirit
attunement
2
/11
Frail
nerve
5
/14
Meager
wit
5
/13
Meager
holy vulnerable 50%
necrotic resist 50%
physical resist 40%
bestial
biped
fangs
fists
humanoid
undead kin
🜂 a dormant trait stirs in its blood
Abilities (8)
- Cut Fighter Melee attack A cheap, quick strike. Scales with: Might (12)
- Heavy Blow Fighter Melee attack A slow, heavy hit — feeds Stagger. Scales with: Might (12)
- Cleave Fighter Melee attack A swing that bites through armor. Scales with: Might (12)
- Brace Leviathan Buffs itself Set your guard — physical blows bite less.
- Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (12)
- Overpower Fighter Melee attack Bull through the foe's guard — a heavy hit that knocks it off balance. Nerve save. Scales with: Might (12)
- Slam Leviathan Melee attack Bring your full mass down on the foe — a crushing hit that knocks it flat. Nerve save. Scales with: Size (8)
- Titanic Reach ★ Leviathan Ranged attack A sweeping blow from beyond the foe's reach — sheer scale made into a weapon. Scales with: Size (8)
Unlocked abilities (9)
- Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
- Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
- Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
- Sunder Might 10 Armor barely matters now — you ignore half the enemy's physical resistance.
- Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
- Reach Size 7 You're big enough to swat flyers out of the air.
- First Strike Speed 4 Your opening attack lands 30% harder.
- Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
- Armored Vigor 7 You take 25% less physical damage.