Oriens · Champion
Standard
Namen Zethergyll
the Restless Predator
Vulnerable: holy
Resists: necrotic
Bestial
Humanoid
Power60
fallen
Ranger I
A skirmisher — strikes from range, reads the field.
Namen Zethergyll
Fell in Tournament 206
See full stats
Traits
▮ now ▢ can grow
HP 238 / 238
Body
might
4
/7
Meager
size
5
/7
Meager
vigor
5
/7
Meager
Edge
speed
8
/9
Capable
finesse
7
/10
Capable
metabolism
2
/5
Frail
Spirit
attunement
3
/6
Frail
nerve
6
/8
Capable
wit
5
/8
Meager
holy vulnerable 50%
necrotic resist 50%
physical resist 20%
bestial
biped
fangs
horns
humanoid
undead kin
Abilities (6)
- Cut Tactician Melee attack A cheap, quick strike. Scales with: Might (4)
- Lunge Ranger Melee attack A fast opener — hits harder when you act first. Scales with: Speed (8)
- Volley Ranger Ranged attack A hail of thrown blades — more find their mark the finer your aim. Scales with: Finesse (7)
- Feint Tactician Buff A false move that drops the foe's guard — its defence opens. Wit vs nerve. Scales with: Wit (5)
- Taunt Tactician Buff Goad the foe into a reckless swing — its blows go wide. Wit vs nerve. Scales with: Wit (5)
- Snare ★ Ranger Ranged attack fires often A hidden trap laid before the fight — the foe's first move springs it, biting and slowing. Scales with: Finesse (7)
Unlocked abilities (7)
- Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
- Riposte Finesse 7 Parry a blow and you strike back for free.
- Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
- Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
- First Strike Speed 4 Your opening attack lands 30% harder.
- Flurry Speed 7 You get an extra strike every few turns.
- Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.