Oriens ยท Champion
Elite
Hagar Danamark
the Savage Wight
Resists: necrotic
Undead kin
Elemental
Breath
Power100
fallen
Ironheart I
An unbreakable fortress โ endures what would fell any other.
Hagar Danamark
Fell in Tournament 200
See full stats
Traits
โฎ now โข can grow
HP 577 / 577
Body
might
11
/14
Formidable
size
8
/14
Capable
vigor
9
/14
Formidable
Edge
speed
6
/12
Meager
finesse
6
/12
Meager
metabolism
6
/11
Meager
Spirit
attunement
10
/14
Formidable
nerve
10
/14
Formidable
wit
5
/11
Meager
necrotic resist 60%
physical resist 40%
undead kin
elemental
biped
necrotic
breath
Abilities (8)
- Bolt Mage Ranged attack A cheap, fast ranged spell. Scales with: Attunement (10)
- Ignite Mage Ranged attack Sets the target ablaze with a burn. Scales with: Attunement (10)
- Frost Mage Ranged attack A chilling bolt that slows โ nerve save. Scales with: Attunement (10)
- Rally Ironheart Heals itself fires often Dig in โ heal and shrug off the worst while wounded. Scales with: Nerve (10)
- Throw Rock Ranged attack A hurled stone โ weak, but it reaches what a blade can't. Scales with: Might (11)
- Fortress Stance โ Ironheart Buffs itself fires often Set an unyielding guard โ blows barely land, scaling with your vigor. Scales with: Vigor (9)
- Endure Ironheart Buffs itself fires often Refuse to fall โ the next mortal blow leaves you at the edge of death, not past it.
- Ward Mage Buffs itself Weave a shielding ward โ the next gouts of flame wash over you.
Unlocked abilities (15)
- Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
- Spell Crit Attunement 7 1 in 4 of your spells crits for 1.8x damage.
- Archmage Attunement 10 Your spells tear through half the enemy's elemental resistance.
- Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
- Recovery Metabolism 4 Burns and other damage-over-time wear off twice as fast on you.
- Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
- Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
- Sunder Might 10 Armor barely matters now โ you ignore half the enemy's physical resistance.
- Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
- Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
- Indomitable Nerve 10 You auto-pass every save โ nothing controls you.
- Reach Size 7 You're big enough to swat flyers out of the air.
- First Strike Speed 4 Your opening attack lands 30% harder.
- Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
- Armored Vigor 7 You take 25% less physical damage.