Oriens · Champion
Standard
Dyrk Brightwater
the Unbreaking Husk
Immune: poison
Resists: necrotic
Undead kin
Fists
Power71
fallen
Ironheart I
An unbreakable fortress — endures what would fell any other.
Dyrk Brightwater
Fell in Tournament 194
See full stats
Traits
▮ now ▢ can grow
HP 550 / 550
Body
might
7
/9
Capable
size
7
/10
Capable
vigor
10
/11
Formidable
Edge
speed
1
/5
Frail
finesse
3
/5
Frail
metabolism
1
/4
Frail
Spirit
attunement
0.9
/4
Frail
nerve
8
/10
Capable
wit
1
/4
Frail
poison resist 80%
necrotic resist 60%
physical resist 20%
holy vulnerable 40%
undead kin
amorphous
fists
Abilities (8)
- Cut Beast Melee attack A cheap, quick strike. Scales with: Might (7)
- Lunge Beast Melee attack A fast opener — hits harder when you act first. Scales with: Speed (1)
- Rally Ironheart Heals itself fires often Dig in — heal and shrug off the worst while wounded. Scales with: Nerve (8)
- Intimidate Beast Buff fires often Cow the foe — its blows land softer. Nerve save. Scales with: Nerve (8)
- Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (7)
- Fortress Stance ★ Ironheart Buffs itself fires often Set an unyielding guard — blows barely land, scaling with your vigor. Scales with: Vigor (10)
- Endure Ironheart Buffs itself fires often Refuse to fall — the next mortal blow leaves you at the edge of death, not past it.
- Savage Beast Melee attack Claw and fang tear into the foe — a vicious rending strike that often bites deep. Scales with: Might (7)
Unlocked abilities (8)
- Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
- Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
- Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
- Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
- Reach Size 7 You're big enough to swat flyers out of the air.
- Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
- Armored Vigor 7 You take 25% less physical damage.
- Undying Vigor 10 The first blow that would kill you leaves you standing, once per fight.