Oriens ยท Champion

Norris Danamark
Mythic Norris Danamark
the Towering Luminary
Colossal Resists: holy Resists: fire Resists: cold
Power152
fallen Ironheart II An unbreakable fortress โ€” endures what would fell any other.

Norris Danamark

Fell in Tournament 228

See full stats

Traits

โ–ฎ now โ–ข can grow

HP 813 / 813

Body

might 11 /38 Formidable size 14 /40 Heroic vigor 12 /40 Heroic

Edge

speed 6 /36 Capable finesse 4 /32 Meager metabolism 11 /37 Formidable

Spirit

attunement 12 /38 Heroic nerve 12 /38 Heroic wit 9 /37 Formidable
holy resist 70% fire resist 60% cold resist 60% lightning resist 50% necrotic resist 40% celestial elemental fists biped
Abilities (8)
  • Bolt Mage Ranged attack A cheap, fast ranged spell. Scales with: Attunement (12)
  • Ignite Mage Ranged attack Sets the target ablaze with a burn. Scales with: Attunement (12)
  • Frost Mage Ranged attack A chilling bolt that slows โ€” nerve save. Scales with: Attunement (12)
  • Rally Ironheart Heals itself fires often Dig in โ€” heal and shrug off the worst while wounded. Scales with: Nerve (12)
  • Throw Rock Ranged attack A hurled stone โ€” weak, but it reaches what a blade can't. Scales with: Might (11)
  • Fortress Stance โ˜… Ironheart Buffs itself fires often Set an unyielding guard โ€” blows barely land, scaling with your vigor. Scales with: Vigor (12)
  • Endure Ironheart Buffs itself fires often Refuse to fall โ€” the next mortal blow leaves you at the edge of death, not past it.
  • Ward Mage Buffs itself Weave a shielding ward โ€” the next gouts of flame wash over you.
Unlocked abilities (18)
  • Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
  • Spell Crit Attunement 7 1 in 4 of your spells crits for 1.8x damage.
  • Archmage Attunement 10 Your spells tear through half the enemy's elemental resistance.
  • Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
  • Recovery Metabolism 4 Burns and other damage-over-time wear off twice as fast on you.
  • Adrenaline Metabolism 7 Drop below half HP once and all your cooldowns reset.
  • Tireless Metabolism 10 You regenerate 4 HP every turn.
  • Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
  • Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
  • Sunder Might 10 Armor barely matters now โ€” you ignore half the enemy's physical resistance.
  • Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
  • Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
  • Indomitable Nerve 10 You auto-pass every save โ€” nothing controls you.
  • Reach Size 7 You're big enough to swat flyers out of the air.
  • First Strike Speed 4 Your opening attack lands 30% harder.
  • Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
  • Armored Vigor 7 You take 25% less physical damage.
  • Undying Vigor 10 The first blow that would kill you leaves you standing, once per fight.
Details
Species
Worldforger
Class
Ironheart II
Level
L13 ยท 13267 exp
Lives
0 lives left
Bloodline
Taran Armanci
Locale
Cinderreach city

Record

35 won ยท 1 lost bracket fights

Merge lineage

Worldforger is an original species โ€” no merge ancestry.