Oriens · Champion

Vanan Carnavon
Mythic Vanan Carnavon
the Enduring Herald
Resists: holy Resists: fire Resists: cold Resists: lightning
Power141
fallen Phoenix I Reborn from ash — heals huge, and rises again.

Vanan Carnavon

Fell in Tournament 192

See full stats

Traits

now can grow

HP 445 / 445

Body

might 10 /38 Formidable size 10 /39 Formidable vigor 12 /38 Heroic

Edge

speed 6 /36 Capable finesse 5 /32 Meager metabolism 9 /38 Formidable

Spirit

attunement 11 /38 Formidable nerve 10 /38 Formidable wit 9 /38 Formidable
holy resist 70% fire resist 60% cold resist 60% lightning resist 50% necrotic resist 40% celestial elemental fists biped
Abilities (8)
  • Cut Tactician Melee attack A cheap, quick strike. Scales with: Might (10)
  • Adrenaline Phoenix Buffs itself fires often A surge of adrenaline — reset your own cooldowns. Scales with: Metabolism (9)
  • Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (10)
  • Endure Phoenix Buffs itself fires often Refuse to fall — the next mortal blow leaves you at the edge of death, not past it.
  • Rekindle ★ Phoenix Heals itself fires often Draw on your own burning vitality to close deep wounds. Scales with: Metabolism (9)
  • Feint Tactician Buff A false move that drops the foe's guard — its defence opens. Wit vs nerve. Scales with: Wit (9)
  • Taunt Tactician Buff Goad the foe into a reckless swing — its blows go wide. Wit vs nerve. Scales with: Wit (9)
  • Snare Tactician Ranged attack fires often A hidden trap laid before the fight — the foe's first move springs it, biting and slowing. Scales with: Finesse (5)
Unlocked abilities (17)
  • Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
  • Spell Crit Attunement 7 1 in 4 of your spells crits for 1.8x damage.
  • Archmage Attunement 10 Your spells tear through half the enemy's elemental resistance.
  • Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
  • Recovery Metabolism 4 Burns and other damage-over-time wear off twice as fast on you.
  • Adrenaline Metabolism 7 Drop below half HP once and all your cooldowns reset.
  • Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
  • Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
  • Sunder Might 10 Armor barely matters now — you ignore half the enemy's physical resistance.
  • Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
  • Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
  • Indomitable Nerve 10 You auto-pass every save — nothing controls you.
  • Reach Size 7 You're big enough to swat flyers out of the air.
  • First Strike Speed 4 Your opening attack lands 30% harder.
  • Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
  • Armored Vigor 7 You take 25% less physical damage.
  • Undying Vigor 10 The first blow that would kill you leaves you standing, once per fight.
Details
Species
Worldforger
Class
Phoenix I
Level
L7 · 363 exp
Lives
0 lives left
Bloodline
Jeras Zethergyll
Locale
Cinderreach city

Record

1 won · 1 lost bracket fights

Merge lineage

Worldforger is an original species — no merge ancestry.