Oriens · Champion
Mythic
Vanan Carnavon
the Enduring Herald
Resists: holy
Resists: fire
Resists: cold
Resists: lightning
Power141
fallen
Phoenix I
Reborn from ash — heals huge, and rises again.
Vanan Carnavon
Fell in Tournament 192
See full stats
Traits
▮ now ▢ can grow
HP 445 / 445
Body
might
10
/38
Formidable
size
10
/39
Formidable
vigor
12
/38
Heroic
Edge
speed
6
/36
Capable
finesse
5
/32
Meager
metabolism
9
/38
Formidable
Spirit
attunement
11
/38
Formidable
nerve
10
/38
Formidable
wit
9
/38
Formidable
holy resist 70%
fire resist 60%
cold resist 60%
lightning resist 50%
necrotic resist 40%
celestial
elemental
fists
biped
Abilities (8)
- Cut Tactician Melee attack A cheap, quick strike. Scales with: Might (10)
- Adrenaline Phoenix Buffs itself fires often A surge of adrenaline — reset your own cooldowns. Scales with: Metabolism (9)
- Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (10)
- Endure Phoenix Buffs itself fires often Refuse to fall — the next mortal blow leaves you at the edge of death, not past it.
- Rekindle ★ Phoenix Heals itself fires often Draw on your own burning vitality to close deep wounds. Scales with: Metabolism (9)
- Feint Tactician Buff A false move that drops the foe's guard — its defence opens. Wit vs nerve. Scales with: Wit (9)
- Taunt Tactician Buff Goad the foe into a reckless swing — its blows go wide. Wit vs nerve. Scales with: Wit (9)
- Snare Tactician Ranged attack fires often A hidden trap laid before the fight — the foe's first move springs it, biting and slowing. Scales with: Finesse (5)
Unlocked abilities (17)
- Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
- Spell Crit Attunement 7 1 in 4 of your spells crits for 1.8x damage.
- Archmage Attunement 10 Your spells tear through half the enemy's elemental resistance.
- Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
- Recovery Metabolism 4 Burns and other damage-over-time wear off twice as fast on you.
- Adrenaline Metabolism 7 Drop below half HP once and all your cooldowns reset.
- Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
- Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
- Sunder Might 10 Armor barely matters now — you ignore half the enemy's physical resistance.
- Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
- Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
- Indomitable Nerve 10 You auto-pass every save — nothing controls you.
- Reach Size 7 You're big enough to swat flyers out of the air.
- First Strike Speed 4 Your opening attack lands 30% harder.
- Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
- Armored Vigor 7 You take 25% less physical damage.
- Undying Vigor 10 The first blow that would kill you leaves you standing, once per fight.
Details
- Species
- Worldforger
- Class
- Phoenix I
- Level
- L7 · 363 exp
- Lives
- 0 lives left
- Bloodline
- Jeras Zethergyll
- Locale
- Cinderreach city
Record
1 won · 1 lost bracket fights
Merge lineage
Worldforger is an original species — no merge ancestry.