Oriens · Champion
Mythic
Eandro Gandt
the Eldritch Herald
Immune: holy
Resists: fire
Flight
Celestial
Power120
fallen
Tactician I
A field-reader — feints, taunts, and traps set the fight up.
Eandro Gandt
Fell in Tournament 182
See full stats
Traits
▮ now ▢ can grow
HP 310 / 310
Body
might
10
/52
Formidable
size
6
/50
Capable
vigor
10
/52
Formidable
Edge
speed
8
/51
Capable
finesse
8
/51
Capable
metabolism
8
/51
Capable
Spirit
attunement
11
/52
Formidable
nerve
9
/51
Formidable
wit
8
/51
Capable
flight: sustained
holy resist 80%
physical resist 40%
fire resist 50%
celestial
humanoid
winged
biped
Abilities (4)
- Cut Tactician Melee attack A cheap, quick strike. Scales with: Might (10)
- Feint ★ Tactician Buff A false move that drops the foe's guard — its defence opens. Wit vs nerve. Scales with: Wit (8)
- Taunt Tactician Buff Goad the foe into a reckless swing — its blows go wide. Wit vs nerve. Scales with: Wit (8)
- Snare Tactician Ranged attack fires often A hidden trap laid before the fight — the foe's first move springs it, biting and slowing. Scales with: Finesse (8)
Unlocked abilities (17)
- Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
- Spell Crit Attunement 7 1 in 4 of your spells crits for 1.8x damage.
- Archmage Attunement 10 Your spells tear through half the enemy's elemental resistance.
- Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
- Riposte Finesse 7 Parry a blow and you strike back for free.
- Recovery Metabolism 4 Burns and other damage-over-time wear off twice as fast on you.
- Adrenaline Metabolism 7 Drop below half HP once and all your cooldowns reset.
- Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
- Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
- Sunder Might 10 Armor barely matters now — you ignore half the enemy's physical resistance.
- Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
- Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
- First Strike Speed 4 Your opening attack lands 30% harder.
- Flurry Speed 7 You get an extra strike every few turns.
- Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
- Armored Vigor 7 You take 25% less physical damage.
- Undying Vigor 10 The first blow that would kill you leaves you standing, once per fight.
Details
- Species
- Demi-god
- Class
- Tactician I
- Level
- L3 · 0 exp
- Lives
- 0 lives left
- Bloodline
- Namen Falck
- Locale
- Vaelspire city
Record
0 won · 1 lost bracket fights
Merge lineage
Demi-god is an original species — no merge ancestry.