Oriens · Champion
Mythic
Bram Voortham
the Relentless Seraph
Immune: holy
Resists: fire
Flight
Celestial
Power141
fallen
Mage I
A glass-cannon caster — devastating spells, fragile up close.
Bram Voortham
Fell in Tournament 176
See full stats
Traits
▮ now ▢ can grow
HP 433 / 433
Body
might
9
/44
Formidable
size
8
/43
Capable
vigor
11
/44
Formidable
Edge
speed
8
/44
Capable
finesse
9
/44
Formidable
metabolism
9
/44
Formidable
Spirit
attunement
9
/44
Formidable
nerve
11
/44
Formidable
wit
10
/44
Formidable
flight: sustained
holy resist 80%
physical resist 40%
fire resist 50%
lightning resist 40%
celestial
humanoid
winged
biped
Abilities (4)
- Bolt ★ Mage Ranged attack A cheap, fast ranged spell. Scales with: Attunement (9)
- Ignite Mage Ranged attack Sets the target ablaze with a burn. Scales with: Attunement (9)
- Frost Mage Ranged attack A chilling bolt that slows — nerve save. Scales with: Attunement (9)
- Ward Mage Buffs itself Weave a shielding ward — the next gouts of flame wash over you.
Unlocked abilities (17)
- Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
- Spell Crit Attunement 7 1 in 4 of your spells crits for 1.8x damage.
- Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
- Riposte Finesse 7 Parry a blow and you strike back for free.
- Recovery Metabolism 4 Burns and other damage-over-time wear off twice as fast on you.
- Adrenaline Metabolism 7 Drop below half HP once and all your cooldowns reset.
- Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
- Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
- Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
- Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
- Indomitable Nerve 10 You auto-pass every save — nothing controls you.
- Reach Size 7 You're big enough to swat flyers out of the air.
- First Strike Speed 4 Your opening attack lands 30% harder.
- Flurry Speed 7 You get an extra strike every few turns.
- Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
- Armored Vigor 7 You take 25% less physical damage.
- Undying Vigor 10 The first blow that would kill you leaves you standing, once per fight.
Details
- Species
- Demi-god
- Class
- Mage I
- Level
- L9 · 250 exp
- Lives
- 0 lives left
- Bloodline
- Leyten Van
- Locale
- The Roost city
Record
1 won · 1 lost bracket fights
Merge lineage
Demi-god is an original species — no merge ancestry.