Oriens · Champion
Standard
Dyrk Stormchapel
the Stalwart Hunter
Immune: poison
Resists: necrotic
Bestial
Humanoid
Power58
fallen
Sentinel I
An immovable bulwark — raises the great shield and answers every blow.
Dyrk Stormchapel
Fell in Tournament 183
See full stats
Traits
▮ now ▢ can grow
HP 355 / 355
Body
might
5
MAX
Meager
size
4
/5
Meager
vigor
8
MAX
Capable
Edge
speed
3
MAX
Meager
finesse
2
/3
Frail
metabolism
1
/2
Frail
Spirit
attunement
2
MAX
Frail
nerve
5
MAX
Meager
wit
3
MAX
Meager
holy vulnerable 40%
necrotic resist 60%
physical resist 20%
poison resist 80%
ambush
bestial
biped
fists
humanoid
undead kin
Abilities (8)
- Cut Sentinel Melee attack A cheap, quick strike. Scales with: Might (5)
- Heavy Blow Guardian Melee attack A slow, heavy hit — feeds Stagger. Scales with: Might (5)
- Brace Guardian Buffs itself Set your guard — physical blows bite less.
- Retaliate Sentinel Buffs itself Brace to strike back — melee blows are answered. Scales with: Vigor (8)
- Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (5)
- Bulwark ★ Sentinel Buffs itself fires often Set behind the great shield — physical blows are turned aside for a good while.
- Shield Wall Guardian Buffs itself Raise a defensive stance — every blow bites less, harder the tougher you are. Scales with: Vigor (8)
- Endure Guardian Buffs itself fires often Refuse to fall — the next mortal blow leaves you at the edge of death, not past it.
Unlocked abilities (4)
- Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
- Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
- Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
- Armored Vigor 7 You take 25% less physical damage.