Oriens · Champion

Jeras Shaulfer
Mythic Jeras Shaulfer
the Looming Saint
Resists: holy Resists: fire Resists: cold Resists: lightning
Power142
fallen Mastermind I A cold tactician — every weakness, exploited.

Jeras Shaulfer

Fell in Tournament 180

See full stats

Traits

now can grow

HP 412 / 412

Body

might 11 /38 Formidable size 12 /38 Heroic vigor 9 /38 Formidable

Edge

speed 7 /36 Capable finesse 2 /32 Frail metabolism 9 /37 Formidable

Spirit

attunement 11 /38 Formidable nerve 10 /38 Formidable wit 10 /37 Formidable
holy resist 70% fire resist 60% cold resist 60% lightning resist 50% necrotic resist 40% celestial elemental fists biped
Abilities (8)
  • Cut Brute Melee attack A cheap, quick strike. Scales with: Might (11)
  • Sweep Brute Melee attack A trip that chips and slows — nerve save. Scales with: Finesse (2)
  • Retaliate Mastermind Buffs itself Brace to strike back — melee blows are answered. Scales with: Vigor (9)
  • Intimidate Brute Buff fires often Cow the foe — its blows land softer. Nerve save. Scales with: Nerve (10)
  • Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (11)
  • Checkmate ★ Mastermind Melee attack The winning move — annihilates a foe caught under any condition, driven by your cunning. Scales with: Wit (10)
  • Measured Strike Mastermind Melee attack A patient, opportunistic hit — a little extra whenever the foe is compromised. Scales with: Might (11), Wit (10)
  • Slam Brute Melee attack Bring your full mass down on the foe — a crushing hit that knocks it flat. Nerve save. Scales with: Size (12)
Unlocked abilities (16)
  • Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
  • Spell Crit Attunement 7 1 in 4 of your spells crits for 1.8x damage.
  • Archmage Attunement 10 Your spells tear through half the enemy's elemental resistance.
  • Recovery Metabolism 4 Burns and other damage-over-time wear off twice as fast on you.
  • Adrenaline Metabolism 7 Drop below half HP once and all your cooldowns reset.
  • Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
  • Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
  • Sunder Might 10 Armor barely matters now — you ignore half the enemy's physical resistance.
  • Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
  • Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
  • Indomitable Nerve 10 You auto-pass every save — nothing controls you.
  • Reach Size 7 You're big enough to swat flyers out of the air.
  • First Strike Speed 4 Your opening attack lands 30% harder.
  • Flurry Speed 7 You get an extra strike every few turns.
  • Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
  • Armored Vigor 7 You take 25% less physical damage.
Details
Species
Worldforger
Class
Mastermind I
Level
L8 · 3277 exp
Lives
0 lives left
Bloodline
Sevenson Cresthill
Locale
Cinderreach city

Record

7 won · 1 lost bracket fights

Merge lineage

Worldforger is an original species — no merge ancestry.