Oriens · Champion

Arando Van
Mythic Arando Van
the Adamant Saint
Immune: holy Resists: fire Flight Celestial
Power125
fallen Quicksilver I Faster than sight — extra steps, and always first.

Arando Van

Fell in Tournament 162

See full stats

Traits

now can grow

HP 421 / 421

Body

might 11 /51 Formidable size 7 /49 Capable vigor 12 /51 Heroic

Edge

speed 8 /50 Capable finesse 7 /50 Capable metabolism 8 /50 Capable

Spirit

attunement 11 /51 Heroic nerve 8 /50 Capable wit 8 /50 Capable
flight: sustained holy resist 80% physical resist 40% fire resist 50% lightning resist 40% celestial humanoid winged biped
Abilities (8)
  • Precise Strike Duelist Melee attack A precise blow that often crits. Scales with: Finesse (7)
  • Lunge Quicksilver Melee attack A fast opener — hits harder when you act first. Scales with: Speed (8)
  • Flurry ★ Quicksilver Melee attack A flurry of strikes — more hits the faster you are. Scales with: Speed (8)
  • Execute Duelist Melee attack fires often A finisher — slays low-HP foes, otherwise a clean cut. Scales with: Finesse (7)
  • Retaliate Duelist Buffs itself Brace to strike back — melee blows are answered. Scales with: Vigor (12)
  • Adrenaline Quicksilver Buffs itself fires often A surge of adrenaline — reset your own cooldowns. Scales with: Metabolism (8)
  • Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (11)
  • Flourish Duelist Buffs itself A dazzling flourish — your finesse spikes and blows slide off you. Scales with: Finesse (7)
Unlocked abilities (18)
  • Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
  • Spell Crit Attunement 7 1 in 4 of your spells crits for 1.8x damage.
  • Archmage Attunement 10 Your spells tear through half the enemy's elemental resistance.
  • Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
  • Riposte Finesse 7 Parry a blow and you strike back for free.
  • Recovery Metabolism 4 Burns and other damage-over-time wear off twice as fast on you.
  • Adrenaline Metabolism 7 Drop below half HP once and all your cooldowns reset.
  • Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
  • Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
  • Sunder Might 10 Armor barely matters now — you ignore half the enemy's physical resistance.
  • Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
  • Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
  • Reach Size 7 You're big enough to swat flyers out of the air.
  • First Strike Speed 4 Your opening attack lands 30% harder.
  • Flurry Speed 7 You get an extra strike every few turns.
  • Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
  • Armored Vigor 7 You take 25% less physical damage.
  • Undying Vigor 10 The first blow that would kill you leaves you standing, once per fight.
Details
Species
Demi-god
Class
Quicksilver I
Level
L7 · 363 exp
Lives
0 lives left
Bloodline
Leyten Voortham
Locale
The Roost city

Record

1 won · 1 lost bracket fights

Merge lineage

Demi-god is an original species — no merge ancestry.