Oriens · Champion
Mythic
Krynt Seratolva
the Devout Seraph
Immune: holy
Resists: fire
Flight
Celestial
Power119
retired
Ironheart I
An unbreakable fortress — endures what would fell any other.
Krynt Seratolva
Retired at Tournament 172
See full stats
Traits
▮ now ▢ can grow
HP 505 / 505
Body
might
8
/51
Capable
size
6
/49
Capable
vigor
10
/51
Formidable
Edge
speed
9
/51
Formidable
finesse
10
/50
Formidable
metabolism
7
/50
Capable
Spirit
attunement
11
/51
Formidable
nerve
9
/51
Formidable
wit
8
/51
Capable
flight: sustained
holy resist 80%
physical resist 40%
fire resist 50%
lightning resist 40%
celestial
humanoid
winged
biped
Abilities (8)
- Bolt Mage Ranged attack A cheap, fast ranged spell. Scales with: Attunement (11)
- Ignite Mage Ranged attack Sets the target ablaze with a burn. Scales with: Attunement (11)
- Frost Mage Ranged attack A chilling bolt that slows — nerve save. Scales with: Attunement (11)
- Rally Ironheart Heals itself fires often Dig in — heal and shrug off the worst while wounded. Scales with: Nerve (9)
- Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (8)
- Fortress Stance ★ Ironheart Buffs itself fires often Set an unyielding guard — blows barely land, scaling with your vigor. Scales with: Vigor (10)
- Endure Ironheart Buffs itself fires often Refuse to fall — the next mortal blow leaves you at the edge of death, not past it.
- Ward Mage Buffs itself Weave a shielding ward — the next gouts of flame wash over you.
Unlocked abilities (17)
- Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
- Spell Crit Attunement 7 1 in 4 of your spells crits for 1.8x damage.
- Archmage Attunement 10 Your spells tear through half the enemy's elemental resistance.
- Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
- Riposte Finesse 7 Parry a blow and you strike back for free.
- Perfect Defense Finesse 10 Parry rate jumps to 30%, and each parry hits back with a riposte.
- Recovery Metabolism 4 Burns and other damage-over-time wear off twice as fast on you.
- Adrenaline Metabolism 7 Drop below half HP once and all your cooldowns reset.
- Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
- Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
- Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
- Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
- First Strike Speed 4 Your opening attack lands 30% harder.
- Flurry Speed 7 You get an extra strike every few turns.
- Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
- Armored Vigor 7 You take 25% less physical damage.
- Undying Vigor 10 The first blow that would kill you leaves you standing, once per fight.
Details
- Species
- Demi-god
- Class
- Ironheart I
- Level
- L6 · 1909 exp
- Lives
- 2 lives left
- Bloodline
- Dodd Varcona
- Locale
- Vaelspire city
Record
35 won · 0 lost bracket fights
Merge lineage
Demi-god is an original species — no merge ancestry.
Title reigns
- Champion of Vaelspire 9 defenses · held 1 day