Oriens · Champion
Elite
Steveren Van
the Stalwart Beast
Vulnerable: holy
Resists: necrotic
Bestial
Humanoid
Power77
fallen
Ironheart I
An unbreakable fortress — endures what would fell any other.
Steveren Van
Fell in Tournament 140
See full stats
Traits
▮ now ▢ can grow
HP 568 / 568
Body
might
8
/15
Capable
size
7
/14
Capable
vigor
10
/16
Formidable
Edge
speed
5
/12
Meager
finesse
7
/12
Capable
metabolism
1
/9
Frail
Spirit
attunement
4
/10
Meager
nerve
6
/13
Capable
wit
5
/11
Meager
holy vulnerable 50%
necrotic resist 50%
physical resist 40%
bestial
biped
fangs
fists
humanoid
undead kin
🜂 a dormant trait stirs in its blood
Abilities (7)
- Cut Stoic Melee attack A cheap, quick strike. Scales with: Might (8)
- Brace Stoic Buffs itself Set your guard — physical blows bite less.
- Rally Ironheart Heals itself fires often Dig in — heal and shrug off the worst while wounded. Scales with: Nerve (6)
- Intimidate Stoic Buff fires often Cow the foe — its blows land softer. Nerve save. Scales with: Nerve (6)
- Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (8)
- Fortress Stance ★ Ironheart Buffs itself fires often Set an unyielding guard — blows barely land, scaling with your vigor. Scales with: Vigor (10)
- Endure Ironheart Buffs itself fires often Refuse to fall — the next mortal blow leaves you at the edge of death, not past it.
Unlocked abilities (11)
- Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
- Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
- Riposte Finesse 7 Parry a blow and you strike back for free.
- Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
- Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
- Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
- Reach Size 7 You're big enough to swat flyers out of the air.
- First Strike Speed 4 Your opening attack lands 30% harder.
- Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
- Armored Vigor 7 You take 25% less physical damage.
- Undying Vigor 10 The first blow that would kill you leaves you standing, once per fight.