Oriens · Champion

Jeras Pyncion
Elite Jeras Pyncion
the Cunning Wight
Vulnerable: holy Resists: necrotic Undead kin Humanoid
Power79
fallen Juggernaut I An unstoppable force — grinds forward and won't be moved.

Jeras Pyncion

Fell in Tournament 128

See full stats

Traits

now can grow

HP 324 / 324

Body

might 8 /11 Capable size 5 /10 Meager vigor 7 /11 Capable

Edge

speed 8 /12 Capable finesse 10 /15 Formidable metabolism 1 /7 Frail

Spirit

attunement 7 /12 Capable nerve 7 /12 Capable wit 8 /13 Capable
holy vulnerable 50% necrotic resist 50% undead kin humanoid biped fangs
Abilities (8)
  • Heavy Blow ★ Juggernaut Melee attack A slow, heavy hit — feeds Stagger. Scales with: Might (8)
  • Cleave Juggernaut Melee attack A swing that bites through armor. Scales with: Might (8)
  • Precise Strike Duelist Melee attack A precise blow that often crits. Scales with: Finesse (10)
  • Execute Duelist Melee attack fires often A finisher — slays low-HP foes, otherwise a clean cut. Scales with: Finesse (10)
  • Retaliate Duelist Buffs itself Brace to strike back — melee blows are answered. Scales with: Vigor (7)
  • Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (8)
  • Shield Wall Juggernaut Buffs itself Raise a defensive stance — every blow bites less, harder the tougher you are. Scales with: Vigor (7)
  • Flourish Duelist Buffs itself A dazzling flourish — your finesse spikes and blows slide off you. Scales with: Finesse (10)
Unlocked abilities (13)
  • Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
  • Spell Crit Attunement 7 1 in 4 of your spells crits for 1.8x damage.
  • Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
  • Riposte Finesse 7 Parry a blow and you strike back for free.
  • Perfect Defense Finesse 10 Parry rate jumps to 30%, and each parry hits back with a riposte.
  • Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
  • Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
  • Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
  • Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
  • First Strike Speed 4 Your opening attack lands 30% harder.
  • Flurry Speed 7 You get an extra strike every few turns.
  • Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
  • Armored Vigor 7 You take 25% less physical damage.
Details
Species
Vampire Lord
Class
Juggernaut I
Level
L8 · 2726 exp
Lives
0 lives left
Bloodline
Ningyan Gandt
Locale
Mirefen city

Record

8 won · 1 lost bracket fights

Merge lineage

Vampire Lord is an original species — no merge ancestry.