Oriens · Champion
Elite
Jeras Pyncion
the Cunning Wight
Vulnerable: holy
Resists: necrotic
Undead kin
Humanoid
Power79
fallen
Juggernaut I
An unstoppable force — grinds forward and won't be moved.
Jeras Pyncion
Fell in Tournament 128
See full stats
Traits
▮ now ▢ can grow
HP 324 / 324
Body
might
8
/11
Capable
size
5
/10
Meager
vigor
7
/11
Capable
Edge
speed
8
/12
Capable
finesse
10
/15
Formidable
metabolism
1
/7
Frail
Spirit
attunement
7
/12
Capable
nerve
7
/12
Capable
wit
8
/13
Capable
holy vulnerable 50%
necrotic resist 50%
undead kin
humanoid
biped
fangs
Abilities (8)
- Heavy Blow ★ Juggernaut Melee attack A slow, heavy hit — feeds Stagger. Scales with: Might (8)
- Cleave Juggernaut Melee attack A swing that bites through armor. Scales with: Might (8)
- Precise Strike Duelist Melee attack A precise blow that often crits. Scales with: Finesse (10)
- Execute Duelist Melee attack fires often A finisher — slays low-HP foes, otherwise a clean cut. Scales with: Finesse (10)
- Retaliate Duelist Buffs itself Brace to strike back — melee blows are answered. Scales with: Vigor (7)
- Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (8)
- Shield Wall Juggernaut Buffs itself Raise a defensive stance — every blow bites less, harder the tougher you are. Scales with: Vigor (7)
- Flourish Duelist Buffs itself A dazzling flourish — your finesse spikes and blows slide off you. Scales with: Finesse (10)
Unlocked abilities (13)
- Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
- Spell Crit Attunement 7 1 in 4 of your spells crits for 1.8x damage.
- Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
- Riposte Finesse 7 Parry a blow and you strike back for free.
- Perfect Defense Finesse 10 Parry rate jumps to 30%, and each parry hits back with a riposte.
- Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
- Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
- Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
- Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
- First Strike Speed 4 Your opening attack lands 30% harder.
- Flurry Speed 7 You get an extra strike every few turns.
- Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
- Armored Vigor 7 You take 25% less physical damage.
Details
- Species
- Vampire Lord
- Class
- Juggernaut I
- Level
- L8 · 2726 exp
- Lives
- 0 lives left
- Bloodline
- Ningyan Gandt
- Locale
- Mirefen city
Record
8 won · 1 lost bracket fights
Merge lineage
Vampire Lord is an original species — no merge ancestry.