Oriens · Champion

Nerle Shaulfer
Mythic Nerle Shaulfer
the Ironclad Archon
Immune: holy Resists: fire Flight Celestial
Power126
fallen Archmage I A sovereign of magic — torrents of power, wards stripped away.

Nerle Shaulfer

Fell in Tournament 121

See full stats

Traits

now can grow

HP 408 / 408

Body

might 13 /52 Heroic size 7 /50 Capable vigor 10 /52 Formidable

Edge

speed 10 /52 Formidable finesse 8 /51 Capable metabolism 9 /51 Formidable

Spirit

attunement 9 /52 Formidable nerve 9 /52 Formidable wit 9 /51 Formidable
flight: sustained holy resist 80% physical resist 40% fire resist 50% lightning resist 40% celestial humanoid winged biped
Abilities (7)
  • Cut Beast Melee attack A cheap, quick strike. Scales with: Might (13)
  • Lunge Beast Melee attack A fast opener — hits harder when you act first. Scales with: Speed (10)
  • Combust Archmage Ranged attack Detonates a target's burn for a fire burst. Scales with: Attunement (9)
  • Smite Archmage Ranged attack A holy strike — scourges the unholy. Scales with: Attunement (9)
  • Intimidate Beast Buff fires often Cow the foe — its blows land softer. Nerve save. Scales with: Nerve (9)
  • Arcane Torrent ★ Archmage Ranged attack fires often A cascade of raw magic — more forks the deeper your attunement. Scales with: Attunement (9)
  • Savage Beast Melee attack Claw and fang tear into the foe — a vicious rending strike that often bites deep. Scales with: Might (13)
Unlocked abilities (18)
  • Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
  • Spell Crit Attunement 7 1 in 4 of your spells crits for 1.8x damage.
  • Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
  • Riposte Finesse 7 Parry a blow and you strike back for free.
  • Recovery Metabolism 4 Burns and other damage-over-time wear off twice as fast on you.
  • Adrenaline Metabolism 7 Drop below half HP once and all your cooldowns reset.
  • Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
  • Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
  • Sunder Might 10 Armor barely matters now — you ignore half the enemy's physical resistance.
  • Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
  • Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
  • Reach Size 7 You're big enough to swat flyers out of the air.
  • First Strike Speed 4 Your opening attack lands 30% harder.
  • Flurry Speed 7 You get an extra strike every few turns.
  • Time Skip Speed 10 You squeeze in a bonus strike almost every turn.
  • Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
  • Armored Vigor 7 You take 25% less physical damage.
  • Undying Vigor 10 The first blow that would kill you leaves you standing, once per fight.
Details
Species
Demi-god
Class
Archmage I
Level
L9 · 1613 exp
Lives
0 lives left
Bloodline
Tamond Stavenger
Locale
The Roost city

Record

5 won · 1 lost bracket fights

Merge lineage

Demi-god is an original species — no merge ancestry.