Oriens · Champion
Mythic
Nerle Shaulfer
the Ironclad Archon
Immune: holy
Resists: fire
Flight
Celestial
Power126
fallen
Archmage I
A sovereign of magic — torrents of power, wards stripped away.
Nerle Shaulfer
Fell in Tournament 121
See full stats
Traits
▮ now ▢ can grow
HP 408 / 408
Body
might
13
/52
Heroic
size
7
/50
Capable
vigor
10
/52
Formidable
Edge
speed
10
/52
Formidable
finesse
8
/51
Capable
metabolism
9
/51
Formidable
Spirit
attunement
9
/52
Formidable
nerve
9
/52
Formidable
wit
9
/51
Formidable
flight: sustained
holy resist 80%
physical resist 40%
fire resist 50%
lightning resist 40%
celestial
humanoid
winged
biped
Abilities (7)
- Cut Beast Melee attack A cheap, quick strike. Scales with: Might (13)
- Lunge Beast Melee attack A fast opener — hits harder when you act first. Scales with: Speed (10)
- Combust Archmage Ranged attack Detonates a target's burn for a fire burst. Scales with: Attunement (9)
- Smite Archmage Ranged attack A holy strike — scourges the unholy. Scales with: Attunement (9)
- Intimidate Beast Buff fires often Cow the foe — its blows land softer. Nerve save. Scales with: Nerve (9)
- Arcane Torrent ★ Archmage Ranged attack fires often A cascade of raw magic — more forks the deeper your attunement. Scales with: Attunement (9)
- Savage Beast Melee attack Claw and fang tear into the foe — a vicious rending strike that often bites deep. Scales with: Might (13)
Unlocked abilities (18)
- Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
- Spell Crit Attunement 7 1 in 4 of your spells crits for 1.8x damage.
- Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
- Riposte Finesse 7 Parry a blow and you strike back for free.
- Recovery Metabolism 4 Burns and other damage-over-time wear off twice as fast on you.
- Adrenaline Metabolism 7 Drop below half HP once and all your cooldowns reset.
- Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
- Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
- Sunder Might 10 Armor barely matters now — you ignore half the enemy's physical resistance.
- Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
- Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
- Reach Size 7 You're big enough to swat flyers out of the air.
- First Strike Speed 4 Your opening attack lands 30% harder.
- Flurry Speed 7 You get an extra strike every few turns.
- Time Skip Speed 10 You squeeze in a bonus strike almost every turn.
- Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
- Armored Vigor 7 You take 25% less physical damage.
- Undying Vigor 10 The first blow that would kill you leaves you standing, once per fight.
Details
- Species
- Demi-god
- Class
- Archmage I
- Level
- L9 · 1613 exp
- Lives
- 0 lives left
- Bloodline
- Tamond Stavenger
- Locale
- The Roost city
Record
5 won · 1 lost bracket fights
Merge lineage
Demi-god is an original species — no merge ancestry.