Oriens · Champion
Standard
Dyrk Voortham
the Restless Champion
Vulnerable: holy
Resists: necrotic
Humanoid
Undead kin
Power63
fallen
Archer I
A pure marksman — picks targets apart from afar.
Dyrk Voortham
Fell in Tournament 102
See full stats
Traits
▮ now ▢ can grow
HP 171 / 171
Body
might
1
/7
Frail
size
3
/8
Meager
vigor
3
/9
Frail
Edge
speed
10
/12
Formidable
finesse
6
/12
Capable
metabolism
3
/8
Frail
Spirit
attunement
8
/13
Capable
nerve
6
/11
Capable
wit
10
/12
Formidable
fire resist 40%
holy vulnerable 50%
necrotic resist 50%
biped
fangs
humanoid
spit
undead kin
Abilities (7)
- Precise Strike ★ Archer Melee attack A precise blow that often crits. Scales with: Finesse (6)
- Execute Archer Melee attack fires often A finisher — slays low-HP foes, otherwise a clean cut. Scales with: Finesse (6)
- Bolt Mage Ranged attack A cheap, fast ranged spell. Scales with: Attunement (8)
- Ignite Mage Ranged attack Sets the target ablaze with a burn. Scales with: Attunement (8)
- Frost Mage Ranged attack A chilling bolt that slows — nerve save. Scales with: Attunement (8)
- Volley Archer Ranged attack A hail of thrown blades — more find their mark the finer your aim. Scales with: Finesse (6)
- Ward Mage Buffs itself Weave a shielding ward — the next gouts of flame wash over you.
Unlocked abilities (7)
- Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
- Spell Crit Attunement 7 1 in 4 of your spells crits for 1.8x damage.
- Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
- Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
- First Strike Speed 4 Your opening attack lands 30% harder.
- Flurry Speed 7 You get an extra strike every few turns.
- Time Skip Speed 10 You squeeze in a bonus strike almost every turn.