Oriens · Champion
Elite
Markus Bilger
the Adamant Fang
Vulnerable: holy
Resists: necrotic
Bestial
Humanoid
Power77
fallen
Siegemaster I
A siege engineer — fortifies, then breaches the line.
Markus Bilger
Fell in Tournament 99
See full stats
Traits
▮ now ▢ can grow
HP 430 / 430
Body
might
10
/15
Formidable
size
8
/14
Capable
vigor
11
/16
Heroic
Edge
speed
5
/12
Meager
finesse
5
/12
Meager
metabolism
1
/9
Frail
Spirit
attunement
2
/10
Frail
nerve
4
/12
Meager
wit
5
/11
Meager
holy vulnerable 50%
necrotic resist 50%
physical resist 40%
bestial
biped
fangs
fists
humanoid
undead kin
🜂 a dormant trait stirs in its blood
Abilities (8)
- Precise Strike Duelist Melee attack A precise blow that often crits. Scales with: Finesse (5)
- Execute Duelist Melee attack fires often A finisher — slays low-HP foes, otherwise a clean cut. Scales with: Finesse (5)
- Retaliate Duelist Buffs itself Brace to strike back — melee blows are answered. Scales with: Vigor (11)
- Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (10)
- Feint Siegemaster Buff A false move that drops the foe's guard — its defence opens. Wit vs nerve. Scales with: Wit (5)
- Snare ★ Siegemaster Ranged attack fires often A hidden trap laid before the fight — the foe's first move springs it, biting and slowing. Scales with: Finesse (5)
- Flourish Duelist Buffs itself A dazzling flourish — your finesse spikes and blows slide off you. Scales with: Finesse (5)
- Slam Siegemaster Melee attack Bring your full mass down on the foe — a crushing hit that knocks it flat. Nerve save. Scales with: Size (8)
Unlocked abilities (10)
- Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
- Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
- Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
- Sunder Might 10 Armor barely matters now — you ignore half the enemy's physical resistance.
- Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
- Reach Size 7 You're big enough to swat flyers out of the air.
- First Strike Speed 4 Your opening attack lands 30% harder.
- Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
- Armored Vigor 7 You take 25% less physical damage.
- Undying Vigor 10 The first blow that would kill you leaves you standing, once per fight.