Oriens · Champion

Gryphero Van
Mythic Gryphero Van
the Witching Luminary
Immune: holy Resists: fire Flight Celestial
Power124
fallen Ironheart I An unbreakable fortress — endures what would fell any other.

Gryphero Van

Fell in Tournament 80

See full stats

Traits

now can grow

HP 522 / 522

Body

might 10 /51 Formidable size 6 /50 Capable vigor 10 /52 Formidable

Edge

speed 9 /52 Formidable finesse 9 /51 Formidable metabolism 7 /50 Capable

Spirit

attunement 12 /52 Heroic nerve 10 /52 Formidable wit 9 /51 Formidable
flight: sustained holy resist 80% physical resist 40% fire resist 50% lightning resist 40% celestial humanoid winged biped
Abilities (8)
  • Cut Tactician Melee attack A cheap, quick strike. Scales with: Might (10)
  • Rally Ironheart Heals itself fires often Dig in — heal and shrug off the worst while wounded. Scales with: Nerve (10)
  • Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (10)
  • Fortress Stance ★ Ironheart Buffs itself fires often Set an unyielding guard — blows barely land, scaling with your vigor. Scales with: Vigor (10)
  • Endure Ironheart Buffs itself fires often Refuse to fall — the next mortal blow leaves you at the edge of death, not past it.
  • Feint Tactician Buff A false move that drops the foe's guard — its defence opens. Wit vs nerve. Scales with: Wit (9)
  • Taunt Tactician Buff Goad the foe into a reckless swing — its blows go wide. Wit vs nerve. Scales with: Wit (9)
  • Snare Tactician Ranged attack fires often A hidden trap laid before the fight — the foe's first move springs it, biting and slowing. Scales with: Finesse (9)
Unlocked abilities (18)
  • Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
  • Spell Crit Attunement 7 1 in 4 of your spells crits for 1.8x damage.
  • Archmage Attunement 10 Your spells tear through half the enemy's elemental resistance.
  • Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
  • Riposte Finesse 7 Parry a blow and you strike back for free.
  • Recovery Metabolism 4 Burns and other damage-over-time wear off twice as fast on you.
  • Adrenaline Metabolism 7 Drop below half HP once and all your cooldowns reset.
  • Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
  • Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
  • Sunder Might 10 Armor barely matters now — you ignore half the enemy's physical resistance.
  • Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
  • Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
  • Indomitable Nerve 10 You auto-pass every save — nothing controls you.
  • First Strike Speed 4 Your opening attack lands 30% harder.
  • Flurry Speed 7 You get an extra strike every few turns.
  • Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
  • Armored Vigor 7 You take 25% less physical damage.
  • Undying Vigor 10 The first blow that would kill you leaves you standing, once per fight.
Details
Species
Demi-god
Class
Ironheart I
Level
L7 · 1500 exp
Lives
0 lives left
Bloodline
Fenton Gullscream
Locale
The Roost city

Record

3 won · 1 lost bracket fights

Merge lineage

Demi-god is an original species — no merge ancestry.