Oriens · Champion

Dyrk Bilger
Mythic Dyrk Bilger
the Arcane Seraph
Immune: holy Resists: fire Flight Celestial
Power134
fallen Tactician I A field-reader — feints, taunts, and traps set the fight up.

Dyrk Bilger

Fell in Tournament 74

See full stats

Traits

now can grow

HP 399 / 399

Body

might 10 /46 Formidable size 7 /45 Capable vigor 11 /47 Formidable

Edge

speed 8 /46 Capable finesse 7 /45 Capable metabolism 9 /46 Formidable

Spirit

attunement 11 /47 Heroic nerve 10 /47 Formidable wit 9 /46 Formidable
flight: sustained holy resist 80% physical resist 40% fire resist 50% lightning resist 40% celestial humanoid winged biped
Abilities (4)
  • Cut Tactician Melee attack A cheap, quick strike. Scales with: Might (10)
  • Feint ★ Tactician Buff A false move that drops the foe's guard — its defence opens. Wit vs nerve. Scales with: Wit (9)
  • Taunt Tactician Buff Goad the foe into a reckless swing — its blows go wide. Wit vs nerve. Scales with: Wit (9)
  • Snare Tactician Ranged attack fires often A hidden trap laid before the fight — the foe's first move springs it, biting and slowing. Scales with: Finesse (7)
Unlocked abilities (19)
  • Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
  • Spell Crit Attunement 7 1 in 4 of your spells crits for 1.8x damage.
  • Archmage Attunement 10 Your spells tear through half the enemy's elemental resistance.
  • Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
  • Riposte Finesse 7 Parry a blow and you strike back for free.
  • Recovery Metabolism 4 Burns and other damage-over-time wear off twice as fast on you.
  • Adrenaline Metabolism 7 Drop below half HP once and all your cooldowns reset.
  • Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
  • Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
  • Sunder Might 10 Armor barely matters now — you ignore half the enemy's physical resistance.
  • Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
  • Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
  • Indomitable Nerve 10 You auto-pass every save — nothing controls you.
  • Reach Size 7 You're big enough to swat flyers out of the air.
  • First Strike Speed 4 Your opening attack lands 30% harder.
  • Flurry Speed 7 You get an extra strike every few turns.
  • Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
  • Armored Vigor 7 You take 25% less physical damage.
  • Undying Vigor 10 The first blow that would kill you leaves you standing, once per fight.
Details
Species
Demi-god
Class
Tactician I
Level
L8 · 0 exp
Lives
0 lives left
Bloodline
Fenton Coldshore
Locale
The Roost city

Record

0 won · 1 lost bracket fights

Merge lineage

Demi-god is an original species — no merge ancestry.