Oriens · Champion
Mythic
Namen Kreel
the Dauntless Herald
Immune: holy
Resists: fire
Flight
Celestial
Power124
fallen
Phoenix I
Reborn from ash — heals huge, and rises again.
Namen Kreel
Fell in Tournament 70
See full stats
Traits
▮ now ▢ can grow
HP 398 / 398
Body
might
10
/51
Formidable
size
6
/50
Capable
vigor
10
/52
Formidable
Edge
speed
8
/51
Capable
finesse
10
/51
Formidable
metabolism
9
/51
Formidable
Spirit
attunement
10
/53
Formidable
nerve
11
/52
Formidable
wit
8
/52
Capable
flight: sustained
holy resist 80%
physical resist 40%
fire resist 50%
lightning resist 40%
celestial
humanoid
winged
biped
Abilities (7)
- Heavy Blow Guardian Melee attack A slow, heavy hit — feeds Stagger. Scales with: Might (10)
- Brace Guardian Buffs itself Set your guard — physical blows bite less.
- Adrenaline Phoenix Buffs itself fires often A surge of adrenaline — reset your own cooldowns. Scales with: Metabolism (9)
- Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (10)
- Shield Wall Guardian Buffs itself Raise a defensive stance — every blow bites less, harder the tougher you are. Scales with: Vigor (10)
- Endure Phoenix Buffs itself fires often Refuse to fall — the next mortal blow leaves you at the edge of death, not past it.
- Rekindle ★ Phoenix Heals itself fires often Draw on your own burning vitality to close deep wounds. Scales with: Metabolism (9)
Unlocked abilities (19)
- Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
- Spell Crit Attunement 7 1 in 4 of your spells crits for 1.8x damage.
- Archmage Attunement 10 Your spells tear through half the enemy's elemental resistance.
- Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
- Riposte Finesse 7 Parry a blow and you strike back for free.
- Perfect Defense Finesse 10 Parry rate jumps to 30%, and each parry hits back with a riposte.
- Recovery Metabolism 4 Burns and other damage-over-time wear off twice as fast on you.
- Adrenaline Metabolism 7 Drop below half HP once and all your cooldowns reset.
- Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
- Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
- Sunder Might 10 Armor barely matters now — you ignore half the enemy's physical resistance.
- Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
- Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
- Indomitable Nerve 10 You auto-pass every save — nothing controls you.
- First Strike Speed 4 Your opening attack lands 30% harder.
- Flurry Speed 7 You get an extra strike every few turns.
- Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
- Armored Vigor 7 You take 25% less physical damage.
- Undying Vigor 10 The first blow that would kill you leaves you standing, once per fight.
Details
- Species
- Demi-god
- Class
- Phoenix I
- Level
- L9 · 0 exp
- Lives
- 0 lives left
- Bloodline
- Fenton Coldshore
- Locale
- The Roost city
Record
0 won · 1 lost bracket fights
Merge lineage
Demi-god is an original species — no merge ancestry.