Oriens · Champion
Elite
Dodd Revenmar
the Enduring Wight
Vulnerable: holy
Resists: necrotic
Undead kin
Humanoid
Power78
fallen
Raider I
A charging raider — hits first and hits on the move.
Dodd Revenmar
Fell in Tournament 69
See full stats
Traits
▮ now ▢ can grow
HP 357 / 357
Body
might
7
/11
Capable
size
6
/10
Meager
vigor
9
/11
Formidable
Edge
speed
8
/12
Capable
finesse
8
/14
Capable
metabolism
2
/7
Frail
Spirit
attunement
5
/11
Meager
nerve
7
/12
Capable
wit
8
/13
Capable
holy vulnerable 50%
necrotic resist 50%
undead kin
humanoid
biped
fangs
Abilities (8)
- Cut Raider Melee attack A cheap, quick strike. Scales with: Might (7)
- Cleave Raider Melee attack A swing that bites through armor. Scales with: Might (7)
- Precise Strike Duelist Melee attack A precise blow that often crits. Scales with: Finesse (8)
- Lunge ★ Raider Melee attack A fast opener — hits harder when you act first. Scales with: Speed (8)
- Execute Duelist Melee attack fires often A finisher — slays low-HP foes, otherwise a clean cut. Scales with: Finesse (8)
- Retaliate Duelist Buffs itself Brace to strike back — melee blows are answered. Scales with: Vigor (9)
- Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (7)
- Flourish Duelist Buffs itself A dazzling flourish — your finesse spikes and blows slide off you. Scales with: Finesse (8)
Unlocked abilities (11)
- Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
- Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
- Riposte Finesse 7 Parry a blow and you strike back for free.
- Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
- Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
- Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
- Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
- First Strike Speed 4 Your opening attack lands 30% harder.
- Flurry Speed 7 You get an extra strike every few turns.
- Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
- Armored Vigor 7 You take 25% less physical damage.
Details
- Species
- Vampire Lord
- Class
- Raider I
- Level
- L9 · 1113 exp
- Lives
- 0 lives left
- Bloodline
- Tamond Seratolva
- Locale
- Mirefen city
Record
3 won · 1 lost bracket fights
Merge lineage
Vampire Lord is an original species — no merge ancestry.