Oriens · Champion

Dodd Revenmar
Elite Dodd Revenmar
the Enduring Wight
Vulnerable: holy Resists: necrotic Undead kin Humanoid
Power78
fallen Raider I A charging raider — hits first and hits on the move.

Dodd Revenmar

Fell in Tournament 69

See full stats

Traits

now can grow

HP 357 / 357

Body

might 7 /11 Capable size 6 /10 Meager vigor 9 /11 Formidable

Edge

speed 8 /12 Capable finesse 8 /14 Capable metabolism 2 /7 Frail

Spirit

attunement 5 /11 Meager nerve 7 /12 Capable wit 8 /13 Capable
holy vulnerable 50% necrotic resist 50% undead kin humanoid biped fangs
Abilities (8)
  • Cut Raider Melee attack A cheap, quick strike. Scales with: Might (7)
  • Cleave Raider Melee attack A swing that bites through armor. Scales with: Might (7)
  • Precise Strike Duelist Melee attack A precise blow that often crits. Scales with: Finesse (8)
  • Lunge ★ Raider Melee attack A fast opener — hits harder when you act first. Scales with: Speed (8)
  • Execute Duelist Melee attack fires often A finisher — slays low-HP foes, otherwise a clean cut. Scales with: Finesse (8)
  • Retaliate Duelist Buffs itself Brace to strike back — melee blows are answered. Scales with: Vigor (9)
  • Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (7)
  • Flourish Duelist Buffs itself A dazzling flourish — your finesse spikes and blows slide off you. Scales with: Finesse (8)
Unlocked abilities (11)
  • Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
  • Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
  • Riposte Finesse 7 Parry a blow and you strike back for free.
  • Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
  • Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
  • Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
  • Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
  • First Strike Speed 4 Your opening attack lands 30% harder.
  • Flurry Speed 7 You get an extra strike every few turns.
  • Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
  • Armored Vigor 7 You take 25% less physical damage.
Details
Species
Vampire Lord
Class
Raider I
Level
L9 · 1113 exp
Lives
0 lives left
Bloodline
Tamond Seratolva
Locale
Mirefen city

Record

3 won · 1 lost bracket fights

Merge lineage

Vampire Lord is an original species — no merge ancestry.