Oriens · Champion
Mythic
Hagar Hyden
the Merciless Seraph
Immune: holy
Resists: fire
Flight
Celestial
Power123
fallen
Archmage I
A sovereign of magic — torrents of power, wards stripped away.
Hagar Hyden
Fell in Tournament 54
See full stats
Traits
▮ now ▢ can grow
HP 361 / 361
Body
might
11
/52
Heroic
size
7
/50
Capable
vigor
10
/53
Formidable
Edge
speed
9
/52
Formidable
finesse
10
/51
Formidable
metabolism
9
/51
Formidable
Spirit
attunement
9
/52
Formidable
nerve
8
/52
Capable
wit
10
/52
Formidable
flight: sustained
holy resist 80%
physical resist 40%
fire resist 50%
lightning resist 40%
celestial
humanoid
winged
biped
Abilities (8)
- Cut Fighter Melee attack A cheap, quick strike. Scales with: Might (11)
- Heavy Blow Fighter Melee attack A slow, heavy hit — feeds Stagger. Scales with: Might (11)
- Cleave Fighter Melee attack A swing that bites through armor. Scales with: Might (11)
- Combust Archmage Ranged attack Detonates a target's burn for a fire burst. Scales with: Attunement (9)
- Smite Archmage Ranged attack A holy strike — scourges the unholy. Scales with: Attunement (9)
- Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (11)
- Overpower Fighter Melee attack Bull through the foe's guard — a heavy hit that knocks it off balance. Nerve save. Scales with: Might (11)
- Arcane Torrent ★ Archmage Ranged attack fires often A cascade of raw magic — more forks the deeper your attunement. Scales with: Attunement (9)
Unlocked abilities (18)
- Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
- Spell Crit Attunement 7 1 in 4 of your spells crits for 1.8x damage.
- Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
- Riposte Finesse 7 Parry a blow and you strike back for free.
- Perfect Defense Finesse 10 Parry rate jumps to 30%, and each parry hits back with a riposte.
- Recovery Metabolism 4 Burns and other damage-over-time wear off twice as fast on you.
- Adrenaline Metabolism 7 Drop below half HP once and all your cooldowns reset.
- Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
- Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
- Sunder Might 10 Armor barely matters now — you ignore half the enemy's physical resistance.
- Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
- Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
- Reach Size 7 You're big enough to swat flyers out of the air.
- First Strike Speed 4 Your opening attack lands 30% harder.
- Flurry Speed 7 You get an extra strike every few turns.
- Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
- Armored Vigor 7 You take 25% less physical damage.
- Undying Vigor 10 The first blow that would kill you leaves you standing, once per fight.
Details
- Species
- Demi-god
- Class
- Archmage I
- Level
- L7 · 750 exp
- Lives
- 0 lives left
- Bloodline
- Sevenson Redraven
- Locale
- The Roost city
Record
2 won · 1 lost bracket fights
Merge lineage
Demi-god is an original species — no merge ancestry.