Oriens · Champion

Dyrk Stormchapel
Standard Dyrk Stormchapel
the Stalwart Wight
Immune: poison Resists: necrotic Undead kin Fists
Power70
fallen Fighter I A reliable front-liner — trades blows and stays standing.

Dyrk Stormchapel

Fell in Tournament 39

See full stats

Traits

now can grow

HP 344 / 344

Body

might 6 /9 Meager size 6 /9 Capable vigor 10 /11 Formidable

Edge

speed 3 /5 Frail finesse 2 /5 Frail metabolism 1 /4 Frail

Spirit

attunement 0.9 /4 Frail nerve 6 /9 Capable wit 0.9 /4 Frail
poison resist 80% necrotic resist 60% physical resist 20% holy vulnerable 40% undead kin amorphous fists
Abilities (5)
  • Cut ★ Fighter Melee attack A cheap, quick strike. Scales with: Might (6)
  • Heavy Blow Fighter Melee attack A slow, heavy hit — feeds Stagger. Scales with: Might (6)
  • Cleave Fighter Melee attack A swing that bites through armor. Scales with: Might (6)
  • Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (6)
  • Overpower Fighter Melee attack Bull through the foe's guard — a heavy hit that knocks it off balance. Nerve save. Scales with: Might (6)
Unlocked abilities (5)
  • Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
  • Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
  • Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
  • Armored Vigor 7 You take 25% less physical damage.
  • Undying Vigor 10 The first blow that would kill you leaves you standing, once per fight.
Details
Species
Marshhusk
Class
Fighter I
Level
L4 · 0 exp
Lives
0 lives left
Bloodline
Dodd Caskajaro
Locale
Vaelspire city

Record

0 won · 1 lost bracket fights

Merge lineage

Marshhusk is an original species — no merge ancestry.