Oriens · Champion
Standard
Dodd Stormchapel
the Enduring Wight
Vulnerable: holy
Immune: necrotic
Immune: poison
Undead kin
Power69
fallen
Unbroken I
An iron will — immune to fear, and always standing.
Dodd Stormchapel
Fell in Tournament 36
See full stats
Traits
▮ now ▢ can grow
HP 389 / 389
Body
might
5
/7
Meager
size
6
/7
Meager
vigor
10
MAX
Formidable
Edge
speed
4
MAX
Meager
finesse
1
/2
Frail
metabolism
0
/1
Frail
Spirit
attunement
1
Frail
nerve
10
/11
Formidable
wit
0.9
/2
Frail
necrotic resist 90%
poison resist 90%
holy vulnerable 60%
cold resist 40%
undead kin
biped
Abilities (6)
- Cut Brute Melee attack A cheap, quick strike. Scales with: Might (5)
- Sweep Brute Melee attack A trip that chips and slows — nerve save. Scales with: Finesse (1)
- Brace ★ Unbroken Buffs itself Set your guard — physical blows bite less.
- Rally Unbroken Heals itself fires often Dig in — heal and shrug off the worst while wounded. Scales with: Nerve (10)
- Intimidate Unbroken Buff fires often Cow the foe — its blows land softer. Nerve save. Scales with: Nerve (10)
- Slam Brute Melee attack Bring your full mass down on the foe — a crushing hit that knocks it flat. Nerve save. Scales with: Size (6)
Unlocked abilities (8)
- Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
- Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
- Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
- Indomitable Nerve 10 You auto-pass every save — nothing controls you.
- First Strike Speed 4 Your opening attack lands 30% harder.
- Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
- Armored Vigor 7 You take 25% less physical damage.
- Undying Vigor 10 The first blow that would kill you leaves you standing, once per fight.
Details
- Species
- Zombie
- Class
- Unbroken I
- Level
- L8 · 0 exp
- Lives
- 0 lives left
- Bloodline
- Nerle Varcona
- Locale
- Mirefen city
Record
0 won · 1 lost bracket fights
Merge lineage
Zombie is an original species — no merge ancestry.