Oriens · Champion

Vincent Cresthill
Mythic Vincent Cresthill
the Spellbound Saint
Immune: holy Resists: fire Flight Celestial
Power136
retired Mastermind I A cold tactician — every weakness, exploited.

Vincent Cresthill

Retired at Tournament 42

See full stats

Traits

now can grow

HP 349 / 349

Body

might 11 /46 Formidable size 6 /44 Capable vigor 10 /46 Formidable

Edge

speed 10 /46 Formidable finesse 8 /45 Capable metabolism 8 /45 Capable

Spirit

attunement 11 /47 Formidable nerve 8 /46 Capable wit 9 /46 Formidable
flight: sustained holy resist 80% physical resist 40% fire resist 50% lightning resist 40% celestial humanoid winged biped
Abilities (8)
  • Bolt Mage Ranged attack A cheap, fast ranged spell. Scales with: Attunement (11)
  • Ignite Mage Ranged attack Sets the target ablaze with a burn. Scales with: Attunement (11)
  • Frost Mage Ranged attack A chilling bolt that slows — nerve save. Scales with: Attunement (11)
  • Retaliate Mastermind Buffs itself Brace to strike back — melee blows are answered. Scales with: Vigor (10)
  • Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (11)
  • Checkmate ★ Mastermind Melee attack The winning move — annihilates a foe caught under any condition, driven by your cunning. Scales with: Wit (9)
  • Measured Strike Mastermind Melee attack A patient, opportunistic hit — a little extra whenever the foe is compromised. Scales with: Might (11), Wit (9)
  • Ward Mage Buffs itself Weave a shielding ward — the next gouts of flame wash over you.
Unlocked abilities (18)
  • Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
  • Spell Crit Attunement 7 1 in 4 of your spells crits for 1.8x damage.
  • Archmage Attunement 10 Your spells tear through half the enemy's elemental resistance.
  • Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
  • Riposte Finesse 7 Parry a blow and you strike back for free.
  • Recovery Metabolism 4 Burns and other damage-over-time wear off twice as fast on you.
  • Adrenaline Metabolism 7 Drop below half HP once and all your cooldowns reset.
  • Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
  • Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
  • Sunder Might 10 Armor barely matters now — you ignore half the enemy's physical resistance.
  • Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
  • Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
  • First Strike Speed 4 Your opening attack lands 30% harder.
  • Flurry Speed 7 You get an extra strike every few turns.
  • Time Skip Speed 10 You squeeze in a bonus strike almost every turn.
  • Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
  • Armored Vigor 7 You take 25% less physical damage.
  • Undying Vigor 10 The first blow that would kill you leaves you standing, once per fight.
Details
Species
Demi-god
Class
Mastermind I
Level
L6 · 1559 exp
Lives
2 lives left
Bloodline
Semil Fallenbridge
Locale
Vaelspire city

Record

25 won · 0 lost bracket fights

Merge lineage

Demi-god is an original species — no merge ancestry.

Title reigns

  • Champion of Vaelspire 9 defenses · held 1 day