Oriens · Champion
Mythic
Vincent Cresthill
the Spellbound Saint
Immune: holy
Resists: fire
Flight
Celestial
Power136
retired
Mastermind I
A cold tactician — every weakness, exploited.
Vincent Cresthill
Retired at Tournament 42
See full stats
Traits
▮ now ▢ can grow
HP 349 / 349
Body
might
11
/46
Formidable
size
6
/44
Capable
vigor
10
/46
Formidable
Edge
speed
10
/46
Formidable
finesse
8
/45
Capable
metabolism
8
/45
Capable
Spirit
attunement
11
/47
Formidable
nerve
8
/46
Capable
wit
9
/46
Formidable
flight: sustained
holy resist 80%
physical resist 40%
fire resist 50%
lightning resist 40%
celestial
humanoid
winged
biped
Abilities (8)
- Bolt Mage Ranged attack A cheap, fast ranged spell. Scales with: Attunement (11)
- Ignite Mage Ranged attack Sets the target ablaze with a burn. Scales with: Attunement (11)
- Frost Mage Ranged attack A chilling bolt that slows — nerve save. Scales with: Attunement (11)
- Retaliate Mastermind Buffs itself Brace to strike back — melee blows are answered. Scales with: Vigor (10)
- Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (11)
- Checkmate ★ Mastermind Melee attack The winning move — annihilates a foe caught under any condition, driven by your cunning. Scales with: Wit (9)
- Measured Strike Mastermind Melee attack A patient, opportunistic hit — a little extra whenever the foe is compromised. Scales with: Might (11), Wit (9)
- Ward Mage Buffs itself Weave a shielding ward — the next gouts of flame wash over you.
Unlocked abilities (18)
- Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
- Spell Crit Attunement 7 1 in 4 of your spells crits for 1.8x damage.
- Archmage Attunement 10 Your spells tear through half the enemy's elemental resistance.
- Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
- Riposte Finesse 7 Parry a blow and you strike back for free.
- Recovery Metabolism 4 Burns and other damage-over-time wear off twice as fast on you.
- Adrenaline Metabolism 7 Drop below half HP once and all your cooldowns reset.
- Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
- Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
- Sunder Might 10 Armor barely matters now — you ignore half the enemy's physical resistance.
- Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
- Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
- First Strike Speed 4 Your opening attack lands 30% harder.
- Flurry Speed 7 You get an extra strike every few turns.
- Time Skip Speed 10 You squeeze in a bonus strike almost every turn.
- Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
- Armored Vigor 7 You take 25% less physical damage.
- Undying Vigor 10 The first blow that would kill you leaves you standing, once per fight.
Details
- Species
- Demi-god
- Class
- Mastermind I
- Level
- L6 · 1559 exp
- Lives
- 2 lives left
- Bloodline
- Semil Fallenbridge
- Locale
- Vaelspire city
Record
25 won · 0 lost bracket fights
Merge lineage
Demi-god is an original species — no merge ancestry.
Title reigns
- Champion of Vaelspire 9 defenses · held 1 day