Oriens · Champion

Krynt Stormchapel
Mythic Krynt Stormchapel
the Enduring Luminary
Immune: holy Resists: fire Flight Celestial
Power143
fallen Quicksilver I Faster than sight — extra steps, and always first.

Krynt Stormchapel

Fell in Tournament 18

See full stats

Traits

now can grow

HP 484 / 484

Body

might 9 /44 Formidable size 8 /42 Capable vigor 12 /46 Heroic

Edge

speed 10 /45 Formidable finesse 8 /43 Capable metabolism 8 /43 Capable

Spirit

attunement 11 /45 Formidable nerve 10 /44 Formidable wit 8 /44 Capable
flight: sustained holy resist 80% physical resist 40% fire resist 50% lightning resist 40% celestial humanoid winged biped
Abilities (7)
  • Cut Beast Melee attack A cheap, quick strike. Scales with: Might (9)
  • Lunge Quicksilver Melee attack A fast opener — hits harder when you act first. Scales with: Speed (10)
  • Flurry ★ Quicksilver Melee attack A flurry of strikes — more hits the faster you are. Scales with: Speed (10)
  • Intimidate Beast Buff fires often Cow the foe — its blows land softer. Nerve save. Scales with: Nerve (10)
  • Adrenaline Quicksilver Buffs itself fires often A surge of adrenaline — reset your own cooldowns. Scales with: Metabolism (8)
  • Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (9)
  • Savage Beast Melee attack Claw and fang tear into the foe — a vicious rending strike that often bites deep. Scales with: Might (9)
Unlocked abilities (19)
  • Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
  • Spell Crit Attunement 7 1 in 4 of your spells crits for 1.8x damage.
  • Archmage Attunement 10 Your spells tear through half the enemy's elemental resistance.
  • Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
  • Riposte Finesse 7 Parry a blow and you strike back for free.
  • Recovery Metabolism 4 Burns and other damage-over-time wear off twice as fast on you.
  • Adrenaline Metabolism 7 Drop below half HP once and all your cooldowns reset.
  • Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
  • Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
  • Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
  • Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
  • Indomitable Nerve 10 You auto-pass every save — nothing controls you.
  • Reach Size 7 You're big enough to swat flyers out of the air.
  • First Strike Speed 4 Your opening attack lands 30% harder.
  • Flurry Speed 7 You get an extra strike every few turns.
  • Time Skip Speed 10 You squeeze in a bonus strike almost every turn.
  • Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
  • Armored Vigor 7 You take 25% less physical damage.
  • Undying Vigor 10 The first blow that would kill you leaves you standing, once per fight.
Details
Species
Demi-god
Class
Quicksilver I
Level
L9 · 0 exp
Lives
0 lives left
Bloodline
Sevenson Redraven
Locale
The Roost city

Record

0 won · 1 lost bracket fights

Merge lineage

Demi-god is an original species — no merge ancestry.