Oriens · Champion

Dyrk Brightwater
Elite Dyrk Brightwater
the Mighty Drake
Resists: cold Draconic Breath
Power67
active DragonKnight I A dragon-blooded elite — strong everywhere, weak nowhere.

Dyrk Brightwater

Fighting — Tournament 1

See full stats

Traits

now can grow

HP 315 / 315

Body

might 10 /12 Formidable size 9 /13 Formidable vigor 7 /12 Capable

Edge

speed 4 /9 Meager finesse 2 /8 Frail metabolism 4 /9 Meager

Spirit

attunement 5 /9 Meager nerve 6 /11 Capable wit 2 /8 Frail
cold resist 70% fire vulnerable 40% draconic serpentine cold breath
Abilities (8)
  • Cut Stoic Melee attack A cheap, quick strike. Scales with: Might (10)
  • Brace Stoic Buffs itself Set your guard — physical blows bite less.
  • Rally Stoic Heals itself fires often Dig in — heal and shrug off the worst while wounded. Scales with: Nerve (6)
  • Intimidate Stoic Buff fires often Cow the foe — its blows land softer. Nerve save. Scales with: Nerve (6)
  • Dragonfire ★ DragonKnight Ranged attack A breath of dragonfire — sears the foe and leaves it burning. Scales with: Might (10)
  • Overpower DragonKnight Melee attack Bull through the foe's guard — a heavy hit that knocks it off balance. Nerve save. Scales with: Might (10)
  • Ward DragonKnight Buffs itself Weave a shielding ward — the next gouts of flame wash over you.
  • Stooping Strike DragonKnight Ranged attack fires often A diving strike from above — devastating when you seize the first move. Scales with: Might (10)
Unlocked abilities (10)
  • Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
  • Recovery Metabolism 4 Burns and other damage-over-time wear off twice as fast on you.
  • Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
  • Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
  • Sunder Might 10 Armor barely matters now — you ignore half the enemy's physical resistance.
  • Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
  • Reach Size 7 You're big enough to swat flyers out of the air.
  • First Strike Speed 4 Your opening attack lands 30% harder.
  • Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
  • Armored Vigor 7 You take 25% less physical damage.
Details
Species
Frost Wyrm
Class
DragonKnight I
Level
L8 · 0 exp
Lives
2 lives left
Bloodline
Tamond Lamoth
Locale
the Riven Wastes city

Record

0 won · 0 lost bracket fights

Merge lineage

Frost Wyrm is an original species — no merge ancestry.