Oriens · Champion
Elite
Dyrk Brightwater
the Mighty Drake
Resists: cold
Draconic
Breath
Power67
active
DragonKnight I
A dragon-blooded elite — strong everywhere, weak nowhere.
Dyrk Brightwater
Fighting — Tournament 1
See full stats
Traits
▮ now ▢ can grow
HP 315 / 315
Body
might
10
/12
Formidable
size
9
/13
Formidable
vigor
7
/12
Capable
Edge
speed
4
/9
Meager
finesse
2
/8
Frail
metabolism
4
/9
Meager
Spirit
attunement
5
/9
Meager
nerve
6
/11
Capable
wit
2
/8
Frail
cold resist 70%
fire vulnerable 40%
draconic
serpentine
cold
breath
Abilities (8)
- Cut Stoic Melee attack A cheap, quick strike. Scales with: Might (10)
- Brace Stoic Buffs itself Set your guard — physical blows bite less.
- Rally Stoic Heals itself fires often Dig in — heal and shrug off the worst while wounded. Scales with: Nerve (6)
- Intimidate Stoic Buff fires often Cow the foe — its blows land softer. Nerve save. Scales with: Nerve (6)
- Dragonfire ★ DragonKnight Ranged attack A breath of dragonfire — sears the foe and leaves it burning. Scales with: Might (10)
- Overpower DragonKnight Melee attack Bull through the foe's guard — a heavy hit that knocks it off balance. Nerve save. Scales with: Might (10)
- Ward DragonKnight Buffs itself Weave a shielding ward — the next gouts of flame wash over you.
- Stooping Strike DragonKnight Ranged attack fires often A diving strike from above — devastating when you seize the first move. Scales with: Might (10)
Unlocked abilities (10)
- Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
- Recovery Metabolism 4 Burns and other damage-over-time wear off twice as fast on you.
- Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
- Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
- Sunder Might 10 Armor barely matters now — you ignore half the enemy's physical resistance.
- Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
- Reach Size 7 You're big enough to swat flyers out of the air.
- First Strike Speed 4 Your opening attack lands 30% harder.
- Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
- Armored Vigor 7 You take 25% less physical damage.
Details
- Species
- Frost Wyrm
- Class
- DragonKnight I
- Level
- L8 · 0 exp
- Lives
- 2 lives left
- Bloodline
- Tamond Lamoth
- Locale
- the Riven Wastes city
Record
0 won · 0 lost bracket fights
Merge lineage
Frost Wyrm is an original species — no merge ancestry.