Oriens ยท Champion
Elite
Taran Graylock
the Towering Marauder
Humanoid
Bestial
Pursuit
Horns
Power65
active
Inquisitor II
A relentless inquisitor โ breaks the foe's nerve and will.
Taran Graylock
Fighting โ Tournament 131
See full stats
Traits
โฎ now โข can grow
HP 357 / 357
Body
might
9
/15
Formidable
size
11
/18
Formidable
vigor
7
/16
Capable
Edge
speed
9
/18
Formidable
finesse
9
/16
Formidable
Spirit
attunement
2
/12
Frail
nerve
8
/18
Capable
wit
10
/17
Formidable
lightning resist 30%
bestial
humanoid
quadruped
horns
pursuit
Abilities (8)
- Cut Skirmisher Melee attack A cheap, quick strike. Scales with: Might (9)
- Lunge Skirmisher Melee attack A fast opener โ hits harder when you act first. Scales with: Speed (9)
- Flurry Skirmisher Melee attack A flurry of strikes โ more hits the faster you are. Scales with: Speed (9)
- Intimidate Inquisitor Buff fires often Cow the foe โ its blows land softer. Nerve save. Scales with: Nerve (8)
- Throw Rock Ranged attack A hurled stone โ weak, but it reaches what a blade can't. Scales with: Might (9)
- Feint Inquisitor Buff A false move that drops the foe's guard โ its defence opens. Wit vs nerve. Scales with: Wit (10)
- Taunt โ Inquisitor Buff Goad the foe into a reckless swing โ its blows go wide. Wit vs nerve. Scales with: Wit (10)
- Flourish Skirmisher Buffs itself A dazzling flourish โ your finesse spikes and blows slide off you. Scales with: Finesse (9)
Unlocked abilities (11)
- Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
- Riposte Finesse 7 Parry a blow and you strike back for free.
- Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
- Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
- Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
- Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
- Reach Size 7 You're big enough to swat flyers out of the air.
- First Strike Speed 4 Your opening attack lands 30% harder.
- Flurry Speed 7 You get an extra strike every few turns.
- Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
- Armored Vigor 7 You take 25% less physical damage.
Details
- Species
- Centaur
- Class
- Inquisitor II
- Level
- L12 ยท 10263 exp
- Lives
- 2 lives left
- Bloodline
- Gryphero Kreel
- Locale
- Hollowtide town
Record
124 won ยท 6 lost bracket fights
Merge lineage
Centaur is an original species โ no merge ancestry.
Title reigns
- Champion of Hollowtide 1 defense ยท held about 6 hours
- Champion of Hollowtide 1 defense ยท held about 6 hours
- Champion of Hollowtide 3 defenses ยท held about 12 hours
- Champion of Hollowtide 3 defenses ยท held about 12 hours
- Champion of Hollowtide 0 defenses ยท held about 3 hours
- Champion of Hollowtide 0 defenses ยท held about 3 hours