Oriens ยท Champion

Taran Graylock
Elite Taran Graylock
the Towering Marauder
Humanoid Bestial Pursuit Horns
Power65
active Inquisitor II A relentless inquisitor โ€” breaks the foe's nerve and will.

Taran Graylock

Fighting โ€” Tournament 131

See full stats

Traits

โ–ฎ now โ–ข can grow

HP 357 / 357

Body

might 9 /15 Formidable size 11 /18 Formidable vigor 7 /16 Capable

Edge

speed 9 /18 Formidable finesse 9 /16 Formidable

Spirit

attunement 2 /12 Frail nerve 8 /18 Capable wit 10 /17 Formidable
lightning resist 30% bestial humanoid quadruped horns pursuit
Abilities (8)
  • Cut Skirmisher Melee attack A cheap, quick strike. Scales with: Might (9)
  • Lunge Skirmisher Melee attack A fast opener โ€” hits harder when you act first. Scales with: Speed (9)
  • Flurry Skirmisher Melee attack A flurry of strikes โ€” more hits the faster you are. Scales with: Speed (9)
  • Intimidate Inquisitor Buff fires often Cow the foe โ€” its blows land softer. Nerve save. Scales with: Nerve (8)
  • Throw Rock Ranged attack A hurled stone โ€” weak, but it reaches what a blade can't. Scales with: Might (9)
  • Feint Inquisitor Buff A false move that drops the foe's guard โ€” its defence opens. Wit vs nerve. Scales with: Wit (10)
  • Taunt โ˜… Inquisitor Buff Goad the foe into a reckless swing โ€” its blows go wide. Wit vs nerve. Scales with: Wit (10)
  • Flourish Skirmisher Buffs itself A dazzling flourish โ€” your finesse spikes and blows slide off you. Scales with: Finesse (9)
Unlocked abilities (11)
  • Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
  • Riposte Finesse 7 Parry a blow and you strike back for free.
  • Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
  • Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
  • Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
  • Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
  • Reach Size 7 You're big enough to swat flyers out of the air.
  • First Strike Speed 4 Your opening attack lands 30% harder.
  • Flurry Speed 7 You get an extra strike every few turns.
  • Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
  • Armored Vigor 7 You take 25% less physical damage.
Details
Species
Centaur
Class
Inquisitor II
Level
L12 ยท 10263 exp
Lives
2 lives left
Bloodline
Gryphero Kreel
Locale
Hollowtide town

Record

124 won ยท 6 lost bracket fights

Merge lineage

Centaur is an original species โ€” no merge ancestry.

Title reigns

  • Champion of Hollowtide 1 defense ยท held about 6 hours
  • Champion of Hollowtide 1 defense ยท held about 6 hours
  • Champion of Hollowtide 3 defenses ยท held about 12 hours
  • Champion of Hollowtide 3 defenses ยท held about 12 hours
  • Champion of Hollowtide 0 defenses ยท held about 3 hours
  • Champion of Hollowtide 0 defenses ยท held about 3 hours