Oriens · Champion

Markus Kreel
Mythic Markus Kreel
the Ascendant Saint
Immune: holy Resists: fire Flight Celestial
Power116
active Guardian I An immovable protector — answers blows and shrugs them off.

Markus Kreel

Fighting — Tournament 31

See full stats

Traits

now can grow

HP 360 / 360

Body

might 8 /51 Capable size 6 /50 Capable vigor 9 /52 Formidable

Edge

speed 8 /51 Capable finesse 7 /51 Capable metabolism 8 /51 Capable

Spirit

attunement 9 /52 Formidable nerve 9 /52 Formidable wit 11 /52 Formidable
flight: sustained holy resist 80% physical resist 40% fire resist 50% celestial humanoid winged biped

🜂 a dormant trait stirs in its blood

Abilities (5)
  • Heavy Blow Guardian Melee attack A slow, heavy hit — feeds Stagger. Scales with: Might (8)
  • Brace Guardian Buffs itself Set your guard — physical blows bite less.
  • Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (8)
  • Shield Wall ★ Guardian Buffs itself Raise a defensive stance — every blow bites less, harder the tougher you are. Scales with: Vigor (9)
  • Endure Guardian Buffs itself fires often Refuse to fall — the next mortal blow leaves you at the edge of death, not past it.
Unlocked abilities (14)
  • Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
  • Spell Crit Attunement 7 1 in 4 of your spells crits for 1.8x damage.
  • Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
  • Riposte Finesse 7 Parry a blow and you strike back for free.
  • Recovery Metabolism 4 Burns and other damage-over-time wear off twice as fast on you.
  • Adrenaline Metabolism 7 Drop below half HP once and all your cooldowns reset.
  • Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
  • Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
  • Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
  • Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
  • First Strike Speed 4 Your opening attack lands 30% harder.
  • Flurry Speed 7 You get an extra strike every few turns.
  • Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
  • Armored Vigor 7 You take 25% less physical damage.
Details
Species
Demi-god
Class
Guardian I
Level
L2 · 33 exp
Lives
2 lives left
Bloodline
Ningyan Devries
Locale
Vaelspire city

Record

3 won · 0 lost bracket fights

Merge lineage

Demi-god is an original species — no merge ancestry.