Oriens · Champion

Dyrk Drumwind
Standard Dyrk Drumwind
the Relentless Wight
Immune: poison Resists: necrotic Undead kin Fists
Power76
fallen Sentinel I An immovable bulwark — raises the great shield and answers every blow.

Dyrk Drumwind

Fell in Tournament 74

See full stats

Traits

now can grow

HP 458 / 458

Body

might 7 /8 Capable size 7 /10 Capable vigor 11 Formidable

Edge

speed 4 /5 Meager finesse 1 /5 Frail metabolism 4 Meager

Spirit

attunement 1 /4 Frail nerve 6 /9 Capable wit 1 /4 Frail
poison resist 80% necrotic resist 60% physical resist 20% holy vulnerable 40% undead kin amorphous fists
Abilities (7)
  • Cut Sentinel Melee attack A cheap, quick strike. Scales with: Might (7)
  • Lunge Skirmisher Melee attack A fast opener — hits harder when you act first. Scales with: Speed (4)
  • Flurry Skirmisher Melee attack A flurry of strikes — more hits the faster you are. Scales with: Speed (4)
  • Retaliate Sentinel Buffs itself Brace to strike back — melee blows are answered. Scales with: Vigor (11)
  • Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (7)
  • Bulwark ★ Sentinel Buffs itself fires often Set behind the great shield — physical blows are turned aside for a good while.
  • Flourish Skirmisher Buffs itself A dazzling flourish — your finesse spikes and blows slide off you. Scales with: Finesse (1)
Unlocked abilities (9)
  • Recovery Metabolism 4 Burns and other damage-over-time wear off twice as fast on you.
  • Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
  • Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
  • Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
  • Reach Size 7 You're big enough to swat flyers out of the air.
  • First Strike Speed 4 Your opening attack lands 30% harder.
  • Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
  • Armored Vigor 7 You take 25% less physical damage.
  • Undying Vigor 10 The first blow that would kill you leaves you standing, once per fight.
Details
Species
Marshhusk
Class
Sentinel I
Level
L8 · 0 exp
Lives
0 lives left
Bloodline
Navaren Gullscream
Locale
Mirefen city

Record

0 won · 1 lost bracket fights

Merge lineage

Marshhusk is an original species — no merge ancestry.