Oriens · Champion
Elite
Nerle Silvergraft
the Towering Wyrm
Resists: cold
Flight
Draconic
Breath
Power71
fallen
Windrunner I
A blur in motion — acts twice, then recovers.
Nerle Silvergraft
Fell in Tournament 68
See full stats
Traits
▮ now ▢ can grow
HP 286 / 286
Body
might
4
/7
Meager
size
8
/10
Capable
vigor
6
/10
Meager
Edge
speed
7
/10
Capable
finesse
4
/7
Meager
metabolism
6
/10
Capable
Spirit
attunement
7
/12
Capable
nerve
7
/8
Capable
wit
4
/7
Meager
flight: glide
cold resist 70%
fire resist 8%
breath
cold
draconic
serpentine
Abilities (8)
- Precise Strike Duelist Melee attack A precise blow that often crits. Scales with: Finesse (4)
- Flurry ★ Windrunner Melee attack A flurry of strikes — more hits the faster you are. Scales with: Speed (7)
- Execute Duelist Melee attack fires often A finisher — slays low-HP foes, otherwise a clean cut. Scales with: Finesse (4)
- Retaliate Duelist Buffs itself Brace to strike back — melee blows are answered. Scales with: Vigor (6)
- Adrenaline Windrunner Buffs itself fires often A surge of adrenaline — reset your own cooldowns. Scales with: Metabolism (6)
- Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (4)
- Relentless Windrunner Buffs itself fires often Your wounds knit as you fight — a steady regeneration that runs hotter the faster your metabolism. Scales with: Metabolism (6)
- Flourish Duelist Buffs itself A dazzling flourish — your finesse spikes and blows slide off you. Scales with: Finesse (4)
Unlocked abilities (11)
- Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
- Spell Crit Attunement 7 1 in 4 of your spells crits for 1.8x damage.
- Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
- Recovery Metabolism 4 Burns and other damage-over-time wear off twice as fast on you.
- Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
- Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
- Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
- Reach Size 7 You're big enough to swat flyers out of the air.
- First Strike Speed 4 Your opening attack lands 30% harder.
- Flurry Speed 7 You get an extra strike every few turns.
- Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
Details
- Species
- Ashrime Serpent
- Class
- Windrunner I
- Level
- L8 · 0 exp
- Lives
- 0 lives left
- Bloodline
- Tavon Caskajaro
- Locale
- The Roost city
Record
0 won · 1 lost bracket fights
Merge lineage
-
Ashrime Serpent draconic bred by House Varcona
-
Cinderdrake draconic
-
Frost Wyrm draconic
-