Oriens · Champion

Nerle Silvergraft
Elite Nerle Silvergraft
the Towering Wyrm
Resists: cold Flight Draconic Breath
Power71
fallen Windrunner I A blur in motion — acts twice, then recovers.

Nerle Silvergraft

Fell in Tournament 68

See full stats

Traits

now can grow

HP 286 / 286

Body

might 4 /7 Meager size 8 /10 Capable vigor 6 /10 Meager

Edge

speed 7 /10 Capable finesse 4 /7 Meager metabolism 6 /10 Capable

Spirit

attunement 7 /12 Capable nerve 7 /8 Capable wit 4 /7 Meager
flight: glide cold resist 70% fire resist 8% breath cold draconic serpentine
Abilities (8)
  • Precise Strike Duelist Melee attack A precise blow that often crits. Scales with: Finesse (4)
  • Flurry ★ Windrunner Melee attack A flurry of strikes — more hits the faster you are. Scales with: Speed (7)
  • Execute Duelist Melee attack fires often A finisher — slays low-HP foes, otherwise a clean cut. Scales with: Finesse (4)
  • Retaliate Duelist Buffs itself Brace to strike back — melee blows are answered. Scales with: Vigor (6)
  • Adrenaline Windrunner Buffs itself fires often A surge of adrenaline — reset your own cooldowns. Scales with: Metabolism (6)
  • Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (4)
  • Relentless Windrunner Buffs itself fires often Your wounds knit as you fight — a steady regeneration that runs hotter the faster your metabolism. Scales with: Metabolism (6)
  • Flourish Duelist Buffs itself A dazzling flourish — your finesse spikes and blows slide off you. Scales with: Finesse (4)
Unlocked abilities (11)
  • Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
  • Spell Crit Attunement 7 1 in 4 of your spells crits for 1.8x damage.
  • Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
  • Recovery Metabolism 4 Burns and other damage-over-time wear off twice as fast on you.
  • Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
  • Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
  • Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
  • Reach Size 7 You're big enough to swat flyers out of the air.
  • First Strike Speed 4 Your opening attack lands 30% harder.
  • Flurry Speed 7 You get an extra strike every few turns.
  • Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
Details
Species
Ashrime Serpent
Class
Windrunner I
Level
L8 · 0 exp
Lives
0 lives left
Bloodline
Tavon Caskajaro
Locale
The Roost city

Record

0 won · 1 lost bracket fights

Merge lineage

  • Ashrime Serpent draconic bred by House Varcona
    • Cinderdrake draconic
    • Frost Wyrm draconic