Oriens · Champion

Arando Van
Apex Arando Van
the Radiant Hunter
Resists: holy Resists: fire Flight Bestial
Power108
fallen Ironheart I An unbreakable fortress — endures what would fell any other.

Arando Van

Fell in Tournament 63

See full stats

Traits

now can grow

HP 585 / 585

Body

might 6 /34 Capable size 8 /34 Capable vigor 10 /36 Formidable

Edge

speed 8 /34 Capable finesse 7 /33 Capable metabolism 5 /33 Meager

Spirit

attunement 12 /37 Heroic nerve 9 /35 Formidable wit 9 /35 Formidable
flight: sustained fire resist 50% holy resist 59% physical resist 40% bestial biped celestial claws humanoid winged

🜂 a dormant trait stirs in its blood

Abilities (8)
  • Cut Tactician Melee attack A cheap, quick strike. Scales with: Might (6)
  • Rally Ironheart Heals itself fires often Dig in — heal and shrug off the worst while wounded. Scales with: Nerve (9)
  • Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (6)
  • Fortress Stance ★ Ironheart Buffs itself fires often Set an unyielding guard — blows barely land, scaling with your vigor. Scales with: Vigor (10)
  • Endure Ironheart Buffs itself fires often Refuse to fall — the next mortal blow leaves you at the edge of death, not past it.
  • Feint Tactician Buff A false move that drops the foe's guard — its defence opens. Wit vs nerve. Scales with: Wit (9)
  • Taunt Tactician Buff Goad the foe into a reckless swing — its blows go wide. Wit vs nerve. Scales with: Wit (9)
  • Snare Tactician Ranged attack fires often A hidden trap laid before the fight — the foe's first move springs it, biting and slowing. Scales with: Finesse (7)
Unlocked abilities (15)
  • Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
  • Spell Crit Attunement 7 1 in 4 of your spells crits for 1.8x damage.
  • Archmage Attunement 10 Your spells tear through half the enemy's elemental resistance.
  • Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
  • Riposte Finesse 7 Parry a blow and you strike back for free.
  • Recovery Metabolism 4 Burns and other damage-over-time wear off twice as fast on you.
  • Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
  • Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
  • Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
  • Reach Size 7 You're big enough to swat flyers out of the air.
  • First Strike Speed 4 Your opening attack lands 30% harder.
  • Flurry Speed 7 You get an extra strike every few turns.
  • Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
  • Armored Vigor 7 You take 25% less physical damage.
  • Undying Vigor 10 The first blow that would kill you leaves you standing, once per fight.
Details
Species
Ashen Warden the Elder
Class
Ironheart I
Level
L9 · 250 exp
Lives
0 lives left
Locale
The Roost city

Record

1 won · 1 lost bracket fights

Merge lineage

  • Ashen Warden the Elder celestial bred by House Varcona
    • Sphinx celestial
    • Demi-god celestial