Oriens · Champion

Sevenson Roxley
Apex Sevenson Roxley
the Adamant Champion
Immune: poison Resists: necrotic Resists: fire Flight
Power97
fallen Hexer I A poison-caster — floods the foe with venom and waits it out.

Sevenson Roxley

Fell in Tournament 63

See full stats

Traits

now can grow

HP 444 / 444

Body

might 10 /34 Formidable size 9 /34 Formidable vigor 12 /36 Heroic

Edge

speed 3 /30 Meager finesse 5 /32 Meager metabolism 4 /30 Meager

Spirit

attunement 4 /30 Meager nerve 9 /34 Formidable wit 5 /30 Meager
flight: glide fire resist 50% holy resist 31% necrotic resist 60% physical resist 31% poison resist 80% amorphous fists humanoid undead kin

🜂 a dormant trait stirs in its blood

Abilities (8)
  • Heavy Blow Guardian Melee attack A slow, heavy hit — feeds Stagger. Scales with: Might (10)
  • Frost Hexer Ranged attack A chilling bolt that slows — nerve save. Scales with: Attunement (4)
  • Brace Guardian Buffs itself Set your guard — physical blows bite less.
  • Intimidate Hexer Buff fires often Cow the foe — its blows land softer. Nerve save. Scales with: Nerve (9)
  • Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (10)
  • Shield Wall Guardian Buffs itself Raise a defensive stance — every blow bites less, harder the tougher you are. Scales with: Vigor (12)
  • Endure Guardian Buffs itself fires often Refuse to fall — the next mortal blow leaves you at the edge of death, not past it.
  • Precision Hex ★ Hexer Ranged attack A curse that peels away the foe's defences and stings. Wit vs nerve. Scales with: Attunement (4), Wit (5)
Unlocked abilities (12)
  • Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
  • Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
  • Recovery Metabolism 4 Burns and other damage-over-time wear off twice as fast on you.
  • Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
  • Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
  • Sunder Might 10 Armor barely matters now — you ignore half the enemy's physical resistance.
  • Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
  • Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
  • Reach Size 7 You're big enough to swat flyers out of the air.
  • Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
  • Armored Vigor 7 You take 25% less physical damage.
  • Undying Vigor 10 The first blow that would kill you leaves you standing, once per fight.
Details
Species
Rotbound Colossus
Class
Hexer I
Level
L8 · 726 exp
Lives
0 lives left
Bloodline
Bram Drumwind
Locale
Mirefen city

Record

2 won · 1 lost bracket fights

Merge lineage

  • Rotbound Colossus celestial bred by House Varcona
    • Demi-god celestial
    • Marshhusk undead