Oriens ยท Champion
Elite
Dungarth Gullscream
the Quicksilver Beast
Resists: physical
Bestial
Ambush
Claws
Power62
fallen
Skirmisher I
A hit-and-run specialist โ strikes and slips before the reply.
Dungarth Gullscream
Fell in Tournament 44
See full stats
Traits
โฎ now โข can grow
HP 236 / 236
Body
might
7
/17
Capable
size
5
/15
Meager
vigor
7
/16
Capable
Edge
speed
9
/18
Formidable
finesse
8
/16
Capable
Spirit
attunement
1
/10
Frail
nerve
3
/13
Meager
wit
4
/13
Meager
physical resist 60%
holy vulnerable 40%
bestial
biped
claws
fangs
ambush
๐ a dormant trait stirs in its blood
Abilities (5)
- Cut Skirmisher Melee attack A cheap, quick strike. Scales with: Might (7)
- Lunge โ Skirmisher Melee attack A fast opener โ hits harder when you act first. Scales with: Speed (9)
- Flurry Skirmisher Melee attack A flurry of strikes โ more hits the faster you are. Scales with: Speed (9)
- Throw Rock Ranged attack A hurled stone โ weak, but it reaches what a blade can't. Scales with: Might (7)
- Flourish Skirmisher Buffs itself A dazzling flourish โ your finesse spikes and blows slide off you. Scales with: Finesse (8)
Unlocked abilities (8)
- Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
- Riposte Finesse 7 Parry a blow and you strike back for free.
- Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
- Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
- First Strike Speed 4 Your opening attack lands 30% harder.
- Flurry Speed 7 You get an extra strike every few turns.
- Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
- Armored Vigor 7 You take 25% less physical damage.
Details
- Species
- Werewolf
- Class
- Skirmisher I
- Level
- L2 ยท 39 exp
- Lives
- 0 lives left
- Bloodline
- Semil Oakenheart
- Locale
- Vaelspire city
Record
3 won ยท 1 lost bracket fights
Merge lineage
Werewolf is an original species โ no merge ancestry.