Oriens · Champion

Krynt Coyle
Mythic Krynt Coyle
the Swift Seraph
Immune: holy Resists: fire Flight Celestial
Power118
active Mage I A glass-cannon caster — devastating spells, fragile up close.

Krynt Coyle

Fighting — Tournament 55

See full stats

Traits

now can grow

HP 305 / 305

Body

might 10 /52 Formidable size 7 /50 Capable vigor 9 /52 Formidable

Edge

speed 10 /52 Formidable finesse 7 /51 Capable metabolism 7 /51 Capable

Spirit

attunement 9 /52 Formidable nerve 9 /51 Formidable wit 9 /52 Formidable
flight: sustained holy resist 80% physical resist 40% fire resist 50% celestial humanoid winged biped
Abilities (4)
  • Bolt ★ Mage Ranged attack A cheap, fast ranged spell. Scales with: Attunement (9)
  • Ignite Mage Ranged attack Sets the target ablaze with a burn. Scales with: Attunement (9)
  • Frost Mage Ranged attack A chilling bolt that slows — nerve save. Scales with: Attunement (9)
  • Ward Mage Buffs itself Weave a shielding ward — the next gouts of flame wash over you.
Unlocked abilities (17)
  • Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
  • Spell Crit Attunement 7 1 in 4 of your spells crits for 1.8x damage.
  • Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
  • Riposte Finesse 7 Parry a blow and you strike back for free.
  • Recovery Metabolism 4 Burns and other damage-over-time wear off twice as fast on you.
  • Adrenaline Metabolism 7 Drop below half HP once and all your cooldowns reset.
  • Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
  • Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
  • Sunder Might 10 Armor barely matters now — you ignore half the enemy's physical resistance.
  • Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
  • Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
  • Reach Size 7 You're big enough to swat flyers out of the air.
  • First Strike Speed 4 Your opening attack lands 30% harder.
  • Flurry Speed 7 You get an extra strike every few turns.
  • Time Skip Speed 10 You squeeze in a bonus strike almost every turn.
  • Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
  • Armored Vigor 7 You take 25% less physical damage.
Details
Species
Demi-god
Class
Mage I
Level
L3 · 265 exp
Lives
2 lives left
Bloodline
Falken Danamark
Locale
Vaelspire city

Record

16 won · 0 lost bracket fights

Merge lineage

Demi-god is an original species — no merge ancestry.