Oriens · Champion

Feck Towerfall
Mythic Feck Towerfall
the Steadfast Archon
Immune: holy Resists: fire Flight Celestial
Power143
fallen Mastermind I A cold tactician — every weakness, exploited.

Feck Towerfall

Fell in Tournament 48

See full stats

Traits

now can grow

HP 415 / 415

Body

might 9 /44 Formidable size 9 /43 Formidable vigor 11 /45 Formidable

Edge

speed 10 /45 Formidable finesse 8 /43 Capable metabolism 7 /43 Capable

Spirit

attunement 9 /45 Formidable nerve 11 /44 Heroic wit 9 /45 Formidable
flight: sustained holy resist 80% physical resist 40% fire resist 50% lightning resist 40% celestial humanoid winged biped
Abilities (8)
  • Cut Fighter Melee attack A cheap, quick strike. Scales with: Might (9)
  • Heavy Blow Fighter Melee attack A slow, heavy hit — feeds Stagger. Scales with: Might (9)
  • Cleave Fighter Melee attack A swing that bites through armor. Scales with: Might (9)
  • Retaliate Mastermind Buffs itself Brace to strike back — melee blows are answered. Scales with: Vigor (11)
  • Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (9)
  • Checkmate ★ Mastermind Melee attack The winning move — annihilates a foe caught under any condition, driven by your cunning. Scales with: Wit (9)
  • Measured Strike Mastermind Melee attack A patient, opportunistic hit — a little extra whenever the foe is compromised. Scales with: Might (9), Wit (9)
  • Overpower Fighter Melee attack Bull through the foe's guard — a heavy hit that knocks it off balance. Nerve save. Scales with: Might (9)
Unlocked abilities (18)
  • Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
  • Spell Crit Attunement 7 1 in 4 of your spells crits for 1.8x damage.
  • Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
  • Riposte Finesse 7 Parry a blow and you strike back for free.
  • Recovery Metabolism 4 Burns and other damage-over-time wear off twice as fast on you.
  • Adrenaline Metabolism 7 Drop below half HP once and all your cooldowns reset.
  • Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
  • Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
  • Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
  • Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
  • Indomitable Nerve 10 You auto-pass every save — nothing controls you.
  • Reach Size 7 You're big enough to swat flyers out of the air.
  • First Strike Speed 4 Your opening attack lands 30% harder.
  • Flurry Speed 7 You get an extra strike every few turns.
  • Time Skip Speed 10 You squeeze in a bonus strike almost every turn.
  • Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
  • Armored Vigor 7 You take 25% less physical damage.
  • Undying Vigor 10 The first blow that would kill you leaves you standing, once per fight.
Details
Species
Demi-god
Class
Mastermind I
Level
L8 · 750 exp
Lives
0 lives left
Locale
The Roost city

Record

2 won · 1 lost bracket fights

Merge lineage

Demi-god is an original species — no merge ancestry.